Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Friday, September 23, 2011

Gears Of War 3 Review


Gears with War 3 arrives five years after the primary sketched the rulebook for modern console shooters. In that time the military sci-fi series’ cover system, visual style and regenerating health get become standards in the third-person action game, even influencing additional genres for better and worse. It's the very definition of a popular console shooter and that's something which nobody could very well take away from it.

The long term didn't look best humanity any time we last played a new Gears of War title; the last human city had features fallen and a whole new alien threat had reared its main too, the ridiculously named Lambent. Gears of War 3 continues 18 months afterwards, with survivors scattered and civilisation in ruins - a predictable point to jump to, but therefore much better than if everyone just kissed and made high.

Gears with War 3 can't want to evoke the same type of wow phase that the best game did with release, though; the first game's crisp graphics and wily technical tricks designed it main titles to convince console gamers that a new HDTV was a legitimate expense. Still, Gears of War a few wears its blockbuster quality on its sleeve - the graphics are outstanding, and there's little to complain about, apart from the occasional jaggy shadow. Motion is slick, with a decent structure rate maintained throughout. What's more, in response to the main criticism in the series’ look, the surface textures will also be now varied, and pop-in is rare, helping to be able to create a more interesting game world than its predecessors.




Gears of War 3 Recenzia

Tuesday, May 31, 2011

Darksiders 2 Teasing as well as Fear 3 Fresh Multiplayer Revelead

Fear 3 Unigue multiplayer modes.

“We have four various multiplayer modes, and additionally we deliberately and consciously tossed out deathmatch, team deathmatch, capture the flag,” Frederick told Gamespot. “We eliminated those gameplay modes.

“You can grab any shooter currently and you may play deathmatch. There are many people who are a little bit angry relating to this, however eventually, it’s more effective for our selected online game since we’ve made multiplayer modes now that you are able to mainly become from F.E.A.R. 3.

“So you determine to have fun with one of these multiplayer modes, you'll be able to only purchase F.E.A.R. 3. You can’t pick up any other game and obtain these.”

Three of F.E.A.R. 3′s four multiplayer modes – Contractions, Soul King, and Fucking Run – have been specific inside trailers, that has a 4 ., Soul Survivor, defying this YouTube search powers.

F.E.A.R. 3 arrives on PERSONAL COMPUTER, Ps3 and Xbox 360 in late June. See the full interview below.



Danny Bilson teasing Darksiders 2 uncover

THQ is expected to reveal Darksiders 2 during E3, but if hints coming from executive Danny Bilson are any clue, we may get a major magazine uncover too.

In a twitter update, Bilson promised Darksiders 2 news “very soon” and also “in a large way”, before including mysteriously:

“Well, a few big ways”.

One of these means is virtually surely E3, but any hint as to a second as well comes from Bilson’s twitter feed.

The vice president reposted a tweet via Game Informer’s Andy McNamara:

“Next week we get to show you the cover for our E3 issue, and I can’t hold on cause I am really freaking excited. The cover artwork is amazing,” he reported.

A glance above THQ’s approaching properties shows Darksiders 2 as the likely nominee – specifically with a reference “amazing” art, maybe from creator and comics legend Joe Madureira, of Battle Chasers and Uncanny X-men reputation.

Darksiders 2 can be expected to include a multiplayer element of the 2010 original’s formula.
Columbus Dispatch

Friday, April 15, 2011

Playstatiton Information For Tonight

Competition: We’ve Got Five Copies Of Spectral Souls: Resurrection Of The Ethereal Empires For PSP Up For Grabs!

We've Got Five Copies Of Spectral Souls On PSP Up For Grabs!

We've Got Five Copies Of Spectral Souls On PSP Up For Grabs!


We’re clearing out the closets here at PushSquare. Ghostlight’s been kind enough to send over five copies of Spectral Souls: Resurrection Of The Ethereal Empires for PlayStation Portable. If you want to own a copy of this strategy RPG with the best name in PSP history, hit the jump.


We’re keeping this one super simple. All we want you to do is fill in your name and e-mail address below. We’ll drop all the entrants into a big metaphorical hat and pick out five winners. Remember to use a valid e-mail account please — if we can’t contact you then there’s no way for you to receive the prize. S’life.


Aside from having the best name ever, Spectral Souls: Resurrection Of The Ethereal Empires is a competent strategy RPG set in the alternate world of Neverland. The game’s dark plot should keep you hooked to your PSP until the NGP rolls around later in the year.


Fill in the form below by Sunday 17th April 2011 at 12:00PM BST and you might be in with a shot at winning. Please note, you’ll need an active European PlayStation Network account to redeem the prize.


Your Commenter Alias (required)


Your Email (required)




Best of luck!





Latest xbox 360 games

iOS Game of the Day: Mos Speedrun

Jump, dodge, and race Mos, the colorful insect girl, as she navigates 20 stages of retro platforming action. GamePro Score: 4.5




Online Hry Zadarmo

Battlefield 3 - "My Life" Trailer (Actual Game Footage)

A brand new trailer for Battlefield 3 showing off brand new gameplay.

Neocrisis: F.E.A.R 3 Multiplayer Modes Explained

Neocrisis: The four multiplayer modes are explained for F.E.A.R 3.



Hry

Sunday, April 10, 2011

Playstatiton News For Tonight

The Dispatch: Game Developers Conference 2010 in Austin, TX

“Conference” is something of a misnomer. The GDC is a developer’s retreat. Outside of the expo no one is here to sell anything. No one is here to promote their game. The developers are here to exchange ideas and give others the benefit of their wisdom. Like the bearded guru’s of legend these men and women are humble fonts of knowledge who are here to spread the good word, and the good word is video games.



The Austin Convention center is packed with sessions, and you can’t go to them all. I chose sessions that ran the gamut of the gaming industry, but with overlapping times there is still so much I had to miss. Sessions at the GDC are lectures. Much like their collegiate counterparts, leaders in the industry use PowerPoint presentations to discuss aspects of the video game industry: Social Networking Games, the MMOFPS problem (massive first-person shooter), micro payments, international markets, data mining, net neutrality, service retrospectives, the list goes on.



While few outside the expo are trying to sell anything and much of the conference is academic, don’t be fooled, there is business going on at the GDC. Hands are shaking and cards are being traded. If there is selling at the GDC; the product is first impressions. College students, recent grads and even the gaming initiated are looking for any opportunity to advance their career.



It’s not as cutthroat as it might sound. While many would sell any organ they could do without for a chance at a job or internship, there is a polite and inclusive nature in the chatter. Industry leaders surprisingly alleviate tension. When they aren’t offering up friendly free advice at the conference, they’re out at the great local Austin bars inviting attendees to have a beer and talk video games for a chance to network even further.



One embarrassing caveat: Every attendant wears a low-hanging badge that identifies who they are and for whom they work. What became eventually clear to most attendees was the average human height (especially the average female, to my embarrassment) caused the badges to hang just around crotch level. Everyone wants to know who you are because you are always a potential contact. So you effectively have a flock of professionals making passing glances at each other’s junk… for business reasons.



Mostly I attended what interested me personally, but I tried to keep everyone in mind. Here’s a look into the GDC experience in 2010.



Game Design and Video Game Writing



Many of the sessions available at the GDC focused on game design and a significant portion of those were about game writing. What was once a tertiary consideration in gaming, writing is now included as a key element to game design. If the trend continues, writing is likely to become its own subject and not just an implied component of a game design team. As in any field, good writers are hard to vet. New writers are doubly so. Many of the lectures on writing tried to inform potential applicants on what the industry is looking for in a writer.



It’s Not in the Writer’s Manual: A Q&A for New Writers



Twenty or so aspiring writers were allowed unfettered access to the advice of industry leader: John Gonzalez (Creative Lead Designer, Obsidian Entertainment, Fallout: New Vegas), Chris Metzen (SVP of Creative Development, Blizzard Entertainment, World of Warcraft), Rhianna Pratchett (Independent, Mirror’s Edge), Andrew Walsh (Freelance, Prince of Persia), Evan Skonick (Vicarious Visions) and Toiya Finley (Schnoodle Media, LLC). The session was a remarkably inclusive environment where the successful gave generously from their experience to those with only aspirations of success. Speakers gave frank and even heartfelt advice to new writers. Chris Metzen, in a moment of reflection implored writers to tell their stories from the soul, “We’re full up on clever. Clever hooks are done; the tank is full. Write soul. Sing though your writing.”



Writing the Whirlwind: 10 Years on the Frontlines of Halo Storytelling and Beyond



Joseph Staten (Creative Director, Bungie) gave a retrospective on writing the narrative for Halo over the last 10 years. Equally impassioned, Staten described how to keep an intellectual property (IP) fresh over time, “Pour all of your blood into it, leave nothing in the tank.” While maintaining reverence for the creative process, Staten mentioned in a sobering moment that, “[Halo]’s about shooting stuff. Killing aliens is relaxing” and that story is always beholden to gameplay.



Narrative Design Between the Lines: Game Development Conversation Standards



It’s not all heart and soul, sometimes its grammar and spelling. John Gonzalez (Creative Lead Designer, Obsidian Entertainment) walked attendants through the labyrinth of conversation standards required to keep the dialogue and narrative of Fallout: New Vegas in check. From faction details to the proper spelling of “Stimpak,” Gonzalez scrolled through the actual New Vegas documents while those in the audience strained to read at lightning speed to steal what little details they could.



Game Writing Workshop



Richard Dansky (Manager of Design/Writer, Red Storm) held a writing workshop focusing on peer feedback. It was an opportunity for one new writer to have a dialogue tree reviewed and critiqued by an industry professional and for several new writers to get a better understanding of how to give and receive criticism. What could have been a wolf pack tearing the unlucky writer’s prose to bits was instead an encouraging and well meaning critique that truly helped her and everyone in the room to write better dialogue.



Narrative Mechanics: An Approach to Crafting Emotion in Games



Writing is far from the final frontier in eliciting emotional responses in players. Jeremy Bernstiein’s (Independent, Dead Space 2) lecture on crafting emotion through the use of game mechanics highlighted an often underutilized tactic for crafting emotion. Via the very tools a we use to interact with the game Bernstein laid out the blueprints for not only putting fear into the player, but vulnerability, tension, helplessness and empathy. Citing examples such as the Andrew Ryan forced resolution in Bioshock (helplessness) to the hand-holding mechanic in Ico (empathy). The possibilities for dynamic emotional triggers was limited only to the creative power of the game designer.



All Your Base Are Belong to Us: Conquest Endgames in MMOs



The developers of EVE Online presented a retrospective that focused on the use of territory conquest for MMO endgame content. EVE Online has been a tireless prize fighter in the world of MMO’s, outlasting all of the major sci-fi space massives while producing an astonishing thirteen expansions in its seven year run. With a plethora of successes and failures under their belts, the developers at CCP were frank about both. The EVE community has notoriously sunk its collective teeth into EVE’s PvP conquest content, which caused a number of challenges. Chief among them was sheer player number in a given zone. On June 6th, 2010 EVE Online reached 60,453 players on a single server. It’s not hard to imagine enormous alliances clashing in a zone and crashing the server. Through clever incentives and a bit of social engineering the developers made great strides in solving the crowding of space, but what about time?



With the competitive popularity of EVE the very time zones of our own tiny planet played a major role in the graying of hairs at CCP. Sooner or later the players in Europe would have to go to sleep, and that’s exactly when American players would be lying in wait with an armada of enormous warships. The developers suggested several options for dealing with this fundamental issue: Segregate time zones, synchronize combat with scheduled combat, or overlap time zones to reduce exploitation.



With the coming release of EVE Online: Incursion in November 2010 it doesn’t appear that CCP has any plans to rest on their laurels. Even with the coming World of Darkness MMO in the pipeline, nothing seems to be slowing them down.



How Online Gaming Adopted the Grind



The Grind. It’s the elephant in the MMO room. More precisely, it’s the elephant in the MMO room that sits squarely on the face of the player while suggesting that the player relax and come to terms with this arrangement to better facilitate reaching maximum level and endgame content. Damion Shubert (Lead Combat Designer, Bioware, Star Wars: Old Republic) feels our pain. Generally speaking, Shubert sees the use of the grind as a crutch. It’s cheap, it’s easy and it’s rarely goes wrong “killing ten rats never fucking breaks.” Grind exists as a kind of membrane between moments of “gold content” or quests that are central to the title and therefore receive the most effort and scrutiny. Often between pitch battles with featured characters and scripted events are large stretches of killing a number of things that are at least within the hazy boundaries of the narrative.



Shubert considered tactics to break up the grind that presumably are being applied to Star Wars: Old Republic, many of which probe into the deep psychological framework of operant and classical conditioning as it applies to the average MMO player who is, by and large, a rat in a box. They pull the lever for the pellet and hope against engineered odds for the occasional epic pellet drop. However, Shubert is not dogmatic in his view of the grind. There are ways to apply the grind appropriately without wearing down the will of the player: Consistent leveling curves, multiple objectives in similar areas or similar enemy types and keeping numbers reasonable (avoid confusing 1,000 killed bandits with a challenging gaming experience).



The 256+ Player Real-Time Server Architecture: Making the MMOFPS a reality



This is my personal holy grail. Too long the RPG has ruled the massive online market with their turn-based tyranny. Sony Online Entertainment attempted to pull the sword from the stone with Planetside, but its efforts were unworthy. Since that time the MMOFPS has remained something of dream for the future. A plan for when technology could meet the demands of such an ambitious endeavor. Lin Luo believes he has designed a solution that will bring the future to the present making the present the past and the past some kind of enriched super-past.



In any FPS there is simply too much going on for any server to handle more than 16-32 players per team. Should they all be in close relation to one another, the server would likely lag or crash altogether. Luo postulates that he could fix this issue by dividing the work load. A central hub server would synchronize 4-8 “battle servers” that would be responsible for populating and coordinating various object requests or physics calculations individually when relevant. Let’s say that MastaKilla69 fires a rocket in an attempt to kill Spartan420 in a crowd of over 100 players. His client would request a rocket be populated. That request would travel to the hub server and then be populated by a connected battle server then routed back through the hub server to each connected client within view of the rocket so that MastaKilla69 and the 100+ throng of players all bear witness to Spartan420’s exploding demise. Thus, no one server pulls the entire load. It appears, on the surface, as a rather elegant solution. While Luo admits to a small increase in latency due to inter-server communication, he’s confident that there are ways to reduce this during development.



Got Gold? An Inside Look at Chinese Gold Farming Markets



One of the more entertaining lectures was given by Jason Psigoda an American expatriate in China who has taken a deeper look into a problem encountered by all MMO players: The Goldfarmer. Crime is always fascinating, and video games are always interesting. If you combine complicated crimes and video games you’ve got my attention pretty well nailed to the projection screen. Gold farming in China is an enormous business, and for the most part, it’s legal. Complete with multi-tiered operating structures, clandestine delivery services and even a gold trading index that gives the worth of an amount of gold in a given game in real time. This prompted me to describe the whole process as “some pretty nefarious shit” and I request an interview with Mr. Psigoda at his earliest convenience. So keep a look out for my interview with Jason Psigoda on the Chinese goldfarming market. There really is so much more to it than chat spam.



Networking with the Pros



After a short awards ceremony where many of the awards went to Riot’s “League of Legends” (deserved) the last lecture was strangely on how to make contacts at the GDC. After all the fumbling attempts by eager students not to make an enormous ass out of themselves in front of major designers and producers, they were treated to a well produced “Here’s what you did wrong” by Jeremy Gibson from USC. While well-meaning and with good intentions, and admittedly containing a lot of good advice, the whole lecture was marred by the hanging resentment of being told something too late at literally the last moment of the conference. Better luck next year, kids.



The Takeaway



If you want to make an honest shot at the video game industry, you need to attend the GDC. The ticket isn’t cheap ($149-$1195 depending on level of access, discounts for early registration), but you get every dollar back in advice, experience and contacts. The people you talk to are real designers of top grossing games and they are willing and enthusiastic to give you advice with little exception. You can go to an expo, but there the same people are basically at work. At the GDC everyone is relaxed and filled with enthusiasm for video games. You can’t buy a better opportunity.



Online hry

One Piece Colosseum (Mugen)


A great mugen game with 24 full playable characters from the One Piece Universe!



Note: There is a file embedded within this post, please visit this post to download the file.







Herne Navody / Obrazky

The Best of Big Download: April 4 - 10



All's quiet on the PC gaming news front -- it seems like the entire industry decided that the past seven days were a darn good time to take a bit of a breather. There was still some news and downloads to report on, however. So, we did that. We did just that.

Continue reading The Best of Big Download: April 4 - 10



Hry

Thursday, March 24, 2011

Hot Info For The Week

Ono: Darkstalkers reboot petition needs to hit at least 500k, SF x Tekken 3DS port “next step”

Capcom fighting boss Yoshinori Ono has said the company won’t “raise its eyebrow” to rebooting long dormant fight series Darkstalkers until a petition to bring it back hits at least 500,000 signatures.



Speaking to EG ahead of tonight’s 3DS launch in London, Ono said that even now that it has hit 100,000 signatures, Capcom still isn’t interested.


“We have to keep on going,” he said. “At the moment in Capcom’s statistics, I’ve heard [the number of requests have] gone over 100,000. But it’s far from a million. We need to keep on going.


“One day, if it goes half a million, Capcom may raise its eyebrow a little bit and I could do what I did in London in 2007 when I announced the comeback of Street Fighter.”


Ono continued: “In the near future, with your help, it may become true. It’s on its way, because we’re pretty much where we were with Street Fighter a few years back. So keep it up.”


Street Fighter x Tekken 3DS port the “next step”


Ono also told EG that, just like Super Street Fighter IV, a 3DS port of Street Fighter x Tekken – a home console title to date – could be a possibility. And although nothing concrete has been considered as yet, it should be the “next step.”


“It used to be that you had to go to an arcade machine, pay money and play it. Then it came to home console and you could play it in front of your TV. Now you can play Super Street Fighter IV anywhere if you’ve got a 3DS,” Ono said.


“I think that’s an amazing thing. The next step would be to have Street Fighter x Tekken, which is the celebration of all top fighting gamers’ dreams in one, to be on 3DS, where you can play anywhere you want.”


“That’s an ultimate idea. Personally speaking, it should happen. We should probably start making more noise about this. But officially, nothing has been considered yet.”


Street Fighter x Tekken doesn’t have a date, but more information is expected on the PS3 and 360 fighter at Captivate next month despite Capcom refusing to confirm earlier this week if it would be there.


Super Street Fighter IV 3D Edition is a launch title for 3DS, which goes on sale at midnight tonight.





Obrazky na plochu / Hry

Next stop on Epic’s Eurotrip, Sweden and Coffee Stain

Bulletstorm Plantmonster Next stop on Epics Eurotrip, Sweden and Coffee Stain


Picture Epic Games as a senior at NCSU taking the semester off to backpack through Europe. Spain was fun, but not his style. No, he’s more into northern Europe, up where it’s colder, up where it snows.


Epic has been on a Euro trip for quite some time, and we finally received a postcard. “Wish you were here,” Epic scribbles on the back of the postcard from Poland, which is a picture of him and his good friend Dicktits (the loving nickname he gave his pal People Can Fly), having fun next to a monumental sized plant monster. And this is great, because vicariously through Epic and People Can Fly, we enjoy Poland.


“Next stop, Sweden,” Epic says. He has to see about a Coffee Stain, and such an epic Coffee Stain it is.


The next company to partner with Epic Games is Coffee Stain Studios, a Swedish game studios that known for a lovable iPhone app called I Love Strawberries. They’re also known for raking in several awards from the ‘$1 Million Make Something Unreal’ contest with their latest title, Sanctum, which is by far not a saccharine app.



Announced today, Coffee Stain will license the Unreal Engine 3 for Sanctum and future games in their library. Just like the video says, the aforementioned title is a FPS Tower Defense game, and it looks sweet. Tickle your fancy? Feel good knowing you can hop on the beta April 15. Even better, starting tomorrow you can pre-order with 10% knocked off the official price of $14.99. You want more? You can download the demo here.




Cherry Blossom Festival

The Future of 2D Gaming

theGamerBuzz writes, "Portable game devices are the younger brother of the home game console. Nintendo started the portable gaming craze with the legendary Game Boy and still controls the front even today with the innovative Nintendo DS."




Latest xbox 360 games

Wednesday, March 16, 2011

Playstatiton News For This Week

Datapop, Anamanaguchi this week in Austin

Datapop, Anamanaguchi this week in Austin:


Are you in Austin, TX right this second for SXSW concerts, looking for chiptunery? Head to the Highball for the annual Datapop showcase, featuring the following acts:


9PM: exileFaker9:45 PM - knife city10:30 PM - Fuckjazzforaminute11:15 PM - Sulumi12:00 AM - Covox12:45 AM - USK1:30 AM - IAYD


In addition, chiptune/rock superstars Anamanaguchi will be performing at no fewer than five shows this week, starting tomorrow at noon for some reason. I hope I get a chance to go to one… The band might even have some limited-edition Airbrushed vinyls available!


Buy: Anamanaguchi albums


See also: More chiptunes





Nuclear power plants

Nintendo DSiWare and WiiWare Weekly Updates

Plants vs. Zombies, Rabi Laby, 5 in 1 Mahjong, Liight and a Mix Superstar demo arrive on DSiWare/WiiWare

Yakuza: Of the End PlayStation 3 Screenshots

20 PlayStation 3 Screenshots posted, from Sega




Dead Space 2

New Batman Arkham City Trailer


There isn’t much to say here the video can’t say for itself. Rocksteady has proven that they are a heavy contender for game of the year award. This game is a step above Batman Arkham Asylum and that is hard to say since that game was such a well developed game to begin with.


Take a look at the trailer to see the Joker, Two Face, Catwoman, Dr. Strange !



Edge and Schick have DLC for inFAMOUS 2


Need to shave? Might as well get one of the unique PS3 themed kits and score some DLC. How about the Infamous 2 Sniping ability? The Chevy Camaro for GT5 perhaps? Edge and Schick have teamed up with Sony and Jt Pierce Marketing manager had this to say about the announcement:



Some of the biggest franchises ever to hit PlayStation have had caused quite a buzz over the last few months. Gran Turismo 5 and Killzone 3 are both runaway successes. And with anticipation building for inFAMOUS 2, we’ve been hard at work looking for ways to help up the ante in your AAA action.


Limited Edition PS3 Packs from Schick Quattro Titanium and Edge


That’s why we’ve joined forces with Edge and Schick to help you get more of an edge in your life and your gameplay. This week, special edition Edge Shave Gel and Schick Quatro products are hitting store shelves nationwide. These custom Killzone 3, Gran Turismo 5 and inFAMOUS 2 packages are more than just collector’s items. Enter the on-pack code at edgeshave.com/ps3 and get your hands on your choice of downloadable content including:


* A Killzone 3 Retro Map Pack featuring two popular maps from Killzone 2 OR three Unlock Points to use on the weapon or ability of your choice

* A customized Chevy Camaro SS “Edge Special” for Gran Turismo 5

* A special “Sniper Blast” in-game power for inFAMOUS 2. The long-range blast has a narrow area of effect to better equip you to take-on the enemy when inFAMOUS 2 arrives in June.



5528509066_b19d04d678_z
33333
22222
111
5528509066_b19d04d678_z

Source:PSBlog






Latest xbox 360 games

Thursday, March 3, 2011

Nintendo Information For This Week

Catwoman

Adam Hughes drew Catwoman for the cover of issue 67. In the mag he explains how the image was finished digitally; here, Adam reveals how he kicked things off using traditional media.




Xbox 360 game system

Battlefield 3 Fault Line Episode 1: Bad Part of Town Trailer HD

Pre-order details.

L.A. Noire PlayStation 3 Screenshots

12 PlayStation 3 Screenshots posted, from Rockstar Games




Selena Gomez punched in the face

Machine Gun Jetpack is Halfbrick's next game



You just can't keep a good Barry Seakfries down. Halfbrick's unofficial mascot will star in another game on iOS, dubbed Machine Gun Jetpack. Spawned from a power-up of the same name in Halfbrick's Monster Dash, it's a side-scrolling free-runner (think: Canabalt) in the same vein as Monster Dash, though Barry's offensive capabilities are almost non-existent. Power-ups grant Barry varied abilities, but the majority of the game calls for dodging -- and not killing -- stuff.



Barry can also collect coins, which can then be spent in the in-game store to purchase abilities and items, both cosmetic and functional. Machine Gun Jetpack will be a universal iOS app for both iPhone and iPad and will be available this summer. We got our hands on it and will have a preview for you soon, so stay tuned.

Gallery: Machine Gun Jetpack (iOS)



Latest xbox 360 games

Wednesday, January 26, 2011

Best News For This Day

Shaun Tan

Congratulations to illustrator Shaun Tan who's just been nominated for an Oscar for his work on the animated version of his book The Lost Thing. Take a look at his work here




Gossip news:Free Nude Celebrities

Breach now available on XBLM

Online-only shooter is exclusive to gold members.


Atomic Games' latest game, Breach, is now available to download from the Xbox Live Marketplace. The online-only game is exclusive to gold members and will set you back 1200 of you Microsoft Points.

Platinum's next game is Max Anarchy

Online combat game outed in Famitsu.


Andriasang is reporting that the latest issue of Famitsu has revealed Platinum Games' next title. Max Anarchy may sound like a Duke Nukem knock off, but it's actually an " online action combat game with support for large numbers of players."




Toyota Recall / What Happened To Worldstarhiphop

New week, new PSP2 rumors


Though Sony is expected to formally announce and unveil the PSP successor, the PlayStation Portable 2 in a press event to be held later this week, it seems that major Japanese newspaper Nikkei has gotten ahold of some juicy bits of information early, and wasn’t shy about letting their details fly.


According to Nikkei, the new portable will will feature several features that should be pretty exciting for technology fans and gaming fans alike.


Reportedly, the PSP2 will be able to link up to the NTT DoCoMo network in Japan via a 3G phone connection. While this is clearly not to apply to Western customers, the noteworthy aspect here is that the device apparently has 3G capability – when the handheld launches in the West we’ll be keeping an eye out for potential carrier deals. Perhaps something to tie into the PlayStation Phone?


The other major bit of tech that Nikkei is reporting, is that the PSP2 allegedly features a OLED screen, which, if true, will mean the PSP2 will be home to some outstanding visual fidelity. Not only this, but the screen is expected to be a touchscreen as well.


Earlier reports noted that the PSP2 would have some kind of touch panel on the back of the device, it’s not yet known whether this reported touchscreen is meant to replace or complement the touchpad.


Nikkei also notes that the PSP2 will be utilizing an all-new processor that was designed specifically for the handheld device.


We don’t have any way of confirming this information yet, as Sony is remaining characteristically mum, but rest assured that we will bring you all the details when they’re available. With Sony’s big revelation due on January 27th, you won’t have long to wait!


[source] Nikkei



Hry

Saturday, October 30, 2010

Best Games For 29.10.2010

Hilarious Fallout: New Vegas Intro Bug!


You can bet your bottom dollar that after seeing this exorcist style Fallout bug, it’ll be relatively hard to ‘unsee’ it. Upon starting a new character in New Vegas, the player is shocked to find that every player in his universe sports a rather boneless neck. As humorous as this, it’s quite sad to think


No related posts.






Wii Party Review


Wii Party Box


What makes Wii Party different from the rest?


Wii Sports, Wii Play or Mario Party. Nintendo’s motion sensored console definately doesn’t have an absence of casual and fun multiplayer games. Who could blame Nintendo though? Their main target seems to be that of a more family orientated or casual gaming audience. Now Wii Party is the latest in the series of multiplayer games that the Wii seems to love.


So what is Wii Party? At first glance it seems just like any other Wii Party game. You can choose to play games from one to four players using your own Mii which is a nice personalisation as with previous party games although certain game modes are strictly for more than one player. You compete against each other through a series of mini games in attempt to come out on top.


Wii Party has many game modes. The first which are known as party games and are split up in five categories. Board Game Island requires you to navigate around a board attempting to beat your opponents just like Mario Party. Globe Trot is a game that requires you to use more of your brain as you aim to travel to places such as India, Egypt and the USA in order to gain the most souvenirs and photographs. Unlike Mario Party, Wii Party manages to make use of quick gameplay. There aren’t any traps that slow down the gameplay, just a nice, fast paced game although the ability to skip NPC turns would have been nice.




The variety of games throughout are brilliant. From can shooting, barrell stopping, jigsaw swapping and many more, you won’t find yourself complaining about a lack of games. They all make fantastic use of the Wii – mote and all are fun and quirky to play. It’s a shame that other party games can’t be placed on the same level. Modes such as spin off although you can play mini games often come out as rather bland and boring. You spin a wheel board aiming to win the most coins. It takes a while to finally play a game and you’ll find yourself often watching coins just going into the bank. The only way someone could possibly do that for a long time is if it was real money.


What makes Wii Party special though is not the quirky design and music which is trademark Nintendo but the house party games which bring a new level of interaction to party games. Games such as Animal Tracker which players lay the Wii – motes out and attempt to be the first to pick it up after an animal sound is emitted, or Time Bomb where players must pass the Wii – mote around before it blows up on screen are fun and interactive multiplayer games. They’ll often get everyone involved unlike any other on screen games making them very nice touches to any party game.


Wii Party is a fun game that should get any casual party going. The majority of the games are often fun, exciting and they will get everyone in on the action. If you like the social element of gaming then Wii Party should not be missed.


+ Large variety of games

+ Great social element

+ Makes fantastic use of Wii-mote


- Can be slow at times

- Can get boring at times


SCORE 8 / 10







Rally to restore sanity
/Father Guido Sarducci

Trick or Treat? Murder Mystery Party Game: A Stab in the Dark

I learned a very valuable lesson this past weekend.


Back when DVD was a new technology, they used to play infomercials on late night TV trying to convince the masses that life couldn’t continue without a DVD player. In the infomercial the dad from Happy Days would show you how DVDs have multiple angles, and could instantly change tracks to different sequences like a CD. He made mention that those combined technologies would allow DVD makers to produce games for DVD players. Games? He was right, my life couldn’t go on without DVD. I did everything in my power to get a DVD player for Christmas. I started leaving Post-its on the fridge and taped to the TV screen saying “DVD player for Christmas! Don’t forget! Love you :) ”. It worked. It was a light year for presents but there was an RCA DVD player and a few movies under the tree.



It didn’t matter that my TV had a note on the back from a repair shop that said “Last checked: Aug. 1985” or that it had no inputs other than coaxial cable. It didn’t even matter that there were zero games for DVD players at the time, and none in the pipeline. All that mattered was that tiny thought in the back of my head that eventually games would roll out and I would be the first kid on the block to have them.


I’ve been waiting for more than 10 years for some games on DVD. Dragon’s Lair and some old FMV arcade games came out on DVD a few years ago but they really didn’t do it for me. None of them were brand new games built from the ground up for DVD players like the ones I had been dreaming about for the last decade. Dragons Liar is as old as that old wood-encased TV that used to be in my bedroom.


A week ago the dollar store finally served me up what I had been waiting for. But was it a trick or a treat?


Halloween is my absolute favorite holiday and the Dollar Tree is a great place to pick up candy, decorations and decor for any parties you many be wanting to throw. This year I wanted to buy one of those DVDs with all the scary sound effects and music to play while I hand out candy to the ghouls and ghosts that come trick or treating at my door. I came across something stocked amongst the movies. It was an interactive, full-motion-video, multiplayer game on DVD. The game is called Murder Mystery Party Game: A Stab in the Dark. I instantly picked it up and read the back. It said:


The Unique New DVD Party Game<


Any number can play! There’s a body in room 101 and everyone has an alibi! Can you solve it?


Use your TV remote to – Examine the crime scene, visit the Coroner, interrogate the suspects! Full interactivity with navigational menus and live action video. Works on any DVD playing device. Comes with full color clue book.


I only had a couple dollars on me so I had to put the headphones I was going to buy back on the shelf (Sorry Hun, I guess it’s going to be a couple more days of you having weird World War 2 dreams because I play Medal of Honor: Heroes in bed. Love you!). I took it right home and popped it in the DVD player.


After spending about an hour searching for clues, interrogating suspects and piling together my evidence, I was ready to make an arrest. I solved the case and felt pretty good about myself.


Which is scarier? You decide


I invited a few people over last weekend for a couples Halloween party game night, headlined by A Stab in the Dark. As we started taking turns playing, I realized that everything seemed to be exactly the same as it was the first time I played. The same clues, the same interrogations, the same evidence. The only thing different was the order we were doing everything in. That’s when I realized, this game has only one ending. No matter how many times I restart it or try to do things differently I will always come to the same guilty party, with the same motive for murder. In fact this wasn’t really a game at all, it was nothing more then a poorly produced, badly acted, extremely short movie with little actual interaction. Luckily, everyone else was playing through it for the first time so they all enjoyed themselves quite a bit.


After we solved the case my buddies wife said “Let’s play again! I cant wait to see who did it this time!” But knowing that someone would want to play it again I had already put the DVD away and gotten Game Party 3 for the Wii all ready to go. After a few games of Horseshoes and Ski Ball, everyone all but forgot about the murder.


The lesson in all this? No matter if it’s the dad from Happy Days, Bill Cosby or Sgt. Slaughter himself, don’t listen to stars from the 80s — DVD players are not gaming machines.




Retro City Rampage mixtape released


Retro City Rampage is a notable title because it’s a loving homage to the 80s, and the soundtrack is going to be a big part of that. Thanks to developer Vblank, you can preview it now.


There are three artists working on the game’s soundscape, and they all come bearing impressive resumes. Chiptune artist Virt has been creating tracks for years, and has worked most recently on Shante: Risky’s Revenge on the DSiWare service. He also has composed the music for Contra 4, Red Faction II, and Batman: The Brave & the Bold.


Freaky DNA has made gaming music as far back as the 16-bit days, having worked on NBA ’95. The recent NBA Jam game features his work as well. Norrin Radd, according to Vblank, “brought deathmetal to the NES with his album Anomaly.”


You can download the MP3 version here or check out a video version below. Also, be sure to read our hands-on preview here.


Retro City Rampage is due out on WiiWare at some point this year, though no release date has been announced.



Retro City Rampage Soundtrack Demo Mixtape from Vblank on Vimeo.







Picasso linocuts

Tuesday, October 26, 2010

New Games For Tonight


Fable 3 Co-Op Review

Your adventure through Albion continues in Fable 3. Take the role of the offspring of Fable 2's hero and overthrow your tyrant brother to bring together all the land. But all isn't as it seems. We take Lionheads latest creation on a co-op test drive and see if it delivers on the promises made.








Diablo 3

Wii Party Review


Wii Party Box


What makes Wii Party different from the rest?


Wii Sports, Wii Play or Mario Party. Nintendo’s motion sensored console definately doesn’t have an absence of casual and fun multiplayer games. Who could blame Nintendo though? Their main target seems to be that of a more family orientated or casual gaming audience. Now Wii Party is the latest in the series of multiplayer games that the Wii seems to love.


So what is Wii Party? At first glance it seems just like any other Wii Party game. You can choose to play games from one to four players using your own Mii which is a nice personalisation as with previous party games although certain game modes are strictly for more than one player. You compete against each other through a series of mini games in attempt to come out on top.


Wii Party has many game modes. The first which are known as party games and are split up in five categories. Board Game Island requires you to navigate around a board attempting to beat your opponents just like Mario Party. Globe Trot is a game that requires you to use more of your brain as you aim to travel to places such as India, Egypt and the USA in order to gain the most souvenirs and photographs. Unlike Mario Party, Wii Party manages to make use of quick gameplay. There aren’t any traps that slow down the gameplay, just a nice, fast paced game although the ability to skip NPC turns would have been nice.




The variety of games throughout are brilliant. From can shooting, barrell stopping, jigsaw swapping and many more, you won’t find yourself complaining about a lack of games. They all make fantastic use of the Wii – mote and all are fun and quirky to play. It’s a shame that other party games can’t be placed on the same level. Modes such as spin off although you can play mini games often come out as rather bland and boring. You spin a wheel board aiming to win the most coins. It takes a while to finally play a game and you’ll find yourself often watching coins just going into the bank. The only way someone could possibly do that for a long time is if it was real money.


What makes Wii Party special though is not the quirky design and music which is trademark Nintendo but the house party games which bring a new level of interaction to party games. Games such as Animal Tracker which players lay the Wii – motes out and attempt to be the first to pick it up after an animal sound is emitted, or Time Bomb where players must pass the Wii – mote around before it blows up on screen are fun and interactive multiplayer games. They’ll often get everyone involved unlike any other on screen games making them very nice touches to any party game.


Wii Party is a fun game that should get any casual party going. The majority of the games are often fun, exciting and they will get everyone in on the action. If you like the social element of gaming then Wii Party should not be missed.


+ Large variety of games

+ Great social element

+ Makes fantastic use of Wii-mote


- Can be slow at times

- Can get boring at times


SCORE 8 / 10







Clavicle fracture

Fallout New Vegas Unique Weapons Location Guide

SegmentNext- "You can find all sorts of conventional, energy, and sci-fi weapons in Fallout New Vegas. Read our Fallout New Vegas Weapons Guide for full breakdown of these weapons, and read below, where you can find these unique weapons."




Clavicle