Thursday, April 28, 2011

Playstatiton Info For 28.04.2011

Gears of War Ultimate Edition – Both Games & DLC for $30?


According to a (removed) listing on GameStop’s website, Gears of War Ultimate will be hitting shelves come February, and it’s rumoured it will contain both of the esteemed games, alongside a complete set of DLC.Microsoft have commented on this, stating we can expect a ‘forthcoming bundle soon,’ yet no hint of Gears of War 3 [...]


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Oreimo Getting Spin-Off Manga Focusing On Kuroneko


Kuroneko fans, rejoice! For Oreimo is now getting a spin-off manga, focusing entirely on your favourite gothic heroine who will call upon the denizen of darkness to consume entertain all of you!


The spin-off manga titled as “Ore no Kouhai ga Konnani Kawaii Wake ga Nai” will be serialized in Dengeki G, and illustrated by the same artist (Sakura Ikeda) who had illustrated for the original series as a manga. Which actually makes sense if anyone’s into a romantic story… Kyosuke and Kirino could never happen.


Although, none of the characters in the series really clicked with me…




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Meet Kingpin Mickey Cohen…


Meyer Harris Cohen, also known by his alias “Mickey” is the notorious kingpin of all gangsters in L.A., with a record that includes larceny, extortion, alleged murder and a laundry list of other crimes that span all the way from his hometown in New York, Chicago and Los Angeles where he currently presides. In L.A. Noire, Detective Phelps looks to have a few run-ins with Cohen during his investigations and getting by this hardened criminal may prove to be quite a feat.



Cohen also is said to always be with his bodyguard, Johnny Stompanato, which makes encountering this madman all the more intimidating.


Rockstar have released a full Character Dossier for Mickey Cohen which you can check out on the official website. L.A. Noire is just a few weeks away now from release and soon we can all get to work on exploring this world filled in-depth personalities and real-life crimes that Rockstar have created in what is sure to be a big contender for game of the year.



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Portal 2

Wednesday, April 20, 2011

Best Information For This Week And More

Confirmed: The PSP Go is no more


The Sony PSP Go is today being reported to have "completed" its production and shipment in Japan, seemingly foreshadowing a worldwide discontinuation of sales. Such is the word from Impress Watch, which cites an official statement from Sony Computer Entertainment that promises support, firmware updates, and repairs for the PSP Go, but no further stock of the handheld. We doubt it'll be missed too much, what with its high price and inability to play UMD games, but if you're afraid this signals a similar demise for the PSP-3000, worry not. Sony has said it'll focus on shifting as many units of that classic device as possible until the NGP strides in and revolutionizes everything.

Confirmed: The PSP Go is no more originally appeared on Engadget on Wed, 20 Apr 2011 06:54:00 EDT. Please see our terms for use of feeds.

     sourceImpress Watch     




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Lift’n Buddy Electric Hand Cart

Lift'n Buddy Electric Hand Cart (Images courtesy Ergologistics)

By Andrew Liszewski


If your job involves hauling heavy boxes around with a hand cart, I’ve got 2 1/2 words that should make things a little easier on your back: Lift’n Buddy. For the most part it’s your standard hand cart that has to be rolled around manually, but the bed where you stack boxes can automatically raise and lower itself, which means you no longer have to bend over to load and unload it. Watching the video below it appears the Lift’n Buddy has an automated system ensuring the bed is always at the optimal height, even while you’re stacking more on it. And depending on the model you buy, which range in price from $2,695 to $3,795, the cart can lift anywhere from 250 to 750 lbs.



[ Lift'n Buddy Electric Hand Cart ] VIA [ Coolest Gadgets ]








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Spring is Coming! Also: Mame Cam DX HD Hands-on







Someone found Angry Birds on the street…


We don’t know where this is, but someone did found those Angry birds and evil pigs on the street. And they are still fighting with each other…


[via jansen Twitter, canalblog]





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Tuesday, April 19, 2011

Playstatiton Info For This Week


Blue Mars Developer Appoints Henk Rogers As CEO

Avatar Reality, developer of virtual world platform Blue Mars 3D, announced the appointment of its co-founder and game industry luminary co-founder Henk Rogers as its new chief executive.



Established in Hawaii in 2006 by Rogers and president Kazuyuki Hashimoto, Avatar Reality launched its CryEngine 2-powered, client-based Blue Mars platform with an open beta two years ago, though it's yet to attract a substantial userbase. It also released a free, avatar-based iOS app in February.



The privately held company says that as Rogers expands his role and becomes more active at the firm he helped create, he will oversee the vision and direction for the virtual world platform, the iOS application, and Avatar Reality's "new, breakthrough technology in the pipeline".



Rogers is best know for the instrumental role he played in popularizing Alexey Pajitnov's landmark puzzle game Tetris. He is also CEO of Blue Planet Software, which co-owns The Tetris Company (a firm he co-founded with Pajitnov) and guided the Tetris franchise into selling some 125 million copies.



"I believe that the full potential of the Blue Mars platform and technology has yet to be realized," said Rogers. "With this, I am excited about the innovation to come, and am fully committed to the success of the company and Blue Mars."




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Undoomed: Doom 4 Not “Reskinned Rage”

src="http://www.rockpapershotgun.com/images/11/apr/doom4.jpg"/>/> That’s what id’s design director Matt Hooper told has told Eurogamer.

“They’re [the Doom 4 team] going in their own direction,” Hooper added. “They’re doing something Doom fans will be happy with. I try to support them as much as possible. It’s a good thing. We’re separated enough to be able to go our own ways, but still connected where we can help facilitate both those directions. It is distinct enough. It would be dangerous… We don’t want to make a re-skinned Doom [with Rage] and then Doom 4 be a re-skinned Rage. That would be bad.”

My speculatometer points to Doom 4 (or 400M, as we’re calling it) being an attempt to return to the demonic themes and pacey blasting of the original games. Odds on for an unveiling at QuakeCon this summer, and a late-2012 release. But I guess we’ll see…




Kinect Spider-Man game 'would be hard,' says Activision

How cool would it be to fling web like Spider-Man in a Kinect or PlayStation Move-controlled video game? The idea sounds plausible, but it's not something we'll be seeing in this year's Spider-Man: Edge of Time from Beenox and publisher Activision.

"Unfortunately our game was long in development before Kinect or Move were ever announced so that kind of motion control stuff was never planned for and wasn't possible for our game, but I think in the future as that becomes more popular we'll definitely try to see if there's any opportunity there," Activision associate producer Dennis Bernardo told VideoGamer.com earlier this week.




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Monday, April 18, 2011

New Tech Info For 18.04.2011

Motorola Atrix to launch exclusively with Orange UK in early May


Just in time to duel with the Samsung Galaxy S II, Motorola's Atrix is crossing the Atlantic for an early May release in Orange livery. UK carrier Orange has proudly announced it'll be the "exclusive launch partner" for the Atrix in the UK, offering the dual-core handset for free on two-year contracts costing £35 per month or more. A Work and Play Kit that includes the phone's Multimedia Dock will be made available at a reduced £50 price to new customers buying the phone, or for free to existing Orange subscribers upgrading to the Atrix during May. Business customers on some of the more overpriced fully featured tariffs will also get the chance to snap up the Lapdock for free. Jump past the break for Orange's fulll press release or hit the source link to register your interest now.

Continue reading Motorola Atrix to launch exclusively with Orange UK in early May

Motorola Atrix to launch exclusively with Orange UK in early May originally appeared on Engadget on Mon, 18 Apr 2011 06:15:00 EDT. Please see our terms for use of feeds.

     sourceOrange Shop     




Pinetti Quattrogiga Leather Journal Has A Flash Drive Built Into Its Strap

Pinetti Quattrogiga Leather Journal (Images courtesy Jenni Bick)

By Andrew Liszewski


It’s hard to entice notebook enthusiasts away from their classic Moleskines, but Pinetti’s giving it their best shot with their Quattrogiga leather journal that features a 4GB USB flash drive built into its strap. Made of silicone the strap is actually held in place on the journal with snaps, meaning it’s completely removable as needed. The journal is also refillable, which basically means it’s just a leather cover designed to wrap around a basic paper notebook, which makes its $85 price tag, $105 for the larger model, a little difficult to swallow.


[ Pinetti Quattrogiga Leather Journal ] VIA [ Apartment Therapy Unplggd ]








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Nintendo Sold 400,000 3DS Consoles In Week One


We’ve been hearing about the Nintendo 3DS for nearly a year now and after almost 12 months of media coverage and hype, the numbers are in.


(...)Read the rest of Nintendo Sold 400,000 3DS Consoles In Week One


© Coolest Gadget Reviews, 2011.

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Nintendo Sold 400,000 3DS Consoles In Week One
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Steve Jobs Approves New Bio to Be Published in 2012

steve jobsSteve Jobs has finally given his seal of approval to a new book about his life. Walter Isaacson's 'iSteve: The Book of Jobs' is slated for release in early 2012, marking the first time that the Apple CEO has participated in a biography. Isaacson, who has been working on the book since 2009, reportedly interviewed members of Jobs' family, his colleagues at Apple and, of course, the man himself.



Hry

Friday, April 15, 2011

Playstatiton Information For Tonight

Competition: We’ve Got Five Copies Of Spectral Souls: Resurrection Of The Ethereal Empires For PSP Up For Grabs!

We've Got Five Copies Of Spectral Souls On PSP Up For Grabs!

We've Got Five Copies Of Spectral Souls On PSP Up For Grabs!


We’re clearing out the closets here at PushSquare. Ghostlight’s been kind enough to send over five copies of Spectral Souls: Resurrection Of The Ethereal Empires for PlayStation Portable. If you want to own a copy of this strategy RPG with the best name in PSP history, hit the jump.


We’re keeping this one super simple. All we want you to do is fill in your name and e-mail address below. We’ll drop all the entrants into a big metaphorical hat and pick out five winners. Remember to use a valid e-mail account please — if we can’t contact you then there’s no way for you to receive the prize. S’life.


Aside from having the best name ever, Spectral Souls: Resurrection Of The Ethereal Empires is a competent strategy RPG set in the alternate world of Neverland. The game’s dark plot should keep you hooked to your PSP until the NGP rolls around later in the year.


Fill in the form below by Sunday 17th April 2011 at 12:00PM BST and you might be in with a shot at winning. Please note, you’ll need an active European PlayStation Network account to redeem the prize.


Your Commenter Alias (required)


Your Email (required)




Best of luck!





Latest xbox 360 games

iOS Game of the Day: Mos Speedrun

Jump, dodge, and race Mos, the colorful insect girl, as she navigates 20 stages of retro platforming action. GamePro Score: 4.5




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Battlefield 3 - "My Life" Trailer (Actual Game Footage)

A brand new trailer for Battlefield 3 showing off brand new gameplay.

Neocrisis: F.E.A.R 3 Multiplayer Modes Explained

Neocrisis: The four multiplayer modes are explained for F.E.A.R 3.



Hry

Wednesday, April 13, 2011

Gadget Tech Info For Today


Interpreting Google Search Results Ranking

[Via]

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Aurora Is a More Stable, Bleeding Edge Dev Channel for Firefox [Beta Beat]




Click here to read Aurora Is a More Stable, Bleeding Edge Dev Channel for Firefox


Windows/Mac/Linux: Mozilla today launched Aurora, a semi-stable dev build of Firefox that represents Mozilla's move toward a new, rapid-release cycle aimed at "giv[ing] users more opportunities to participate in building Firefox." More »






From the Tips Box: Dirty Monitors, Cast Iron Skillets, and Guitar Slides [From The Tips Box]




Click here to read From the Tips Box: Dirty Monitors, Cast Iron Skillets, and Guitar Slides


Readers offer their best tips for cleaning your dirty computer monitors, getting rust off a cast iron skillet, and putting together a makeshift guitar slide. More »









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GigaOM Review: BlackBerry Tablet, PlayBook, a Notable Debut

Research In Motion, the company behind the iconic BlackBerry devices, is finally taking the veil off its much-anticipated tablet, the PlayBook. The device will cost between $500 and $700 and will be available April 19.


I have been playing around with the device for a couple of days, and I’ve also been comparing it with three tablets currently available to me: the iPad 2, Motorola XOOM and Samsung Galaxy Tab. Like most reviewers, I don’t tend to read the review guides that manufacturers send us with the review units. Out of the box intuitiveness is — or should be — par for the course when it comes to tablets and new smartphones. When I bought the iPad, I didn’t need any outside help to get started. A few exploratory gestures, and I was off to the races. I used the same approach with the PlayBook.




Watch this video for free on GigaOM



To be clear, I don’t really consider myself a professional device reviewer like, say, our excellent gadget guru Kevin Tofel or the fantastic David Pogue. I consider myself a discerning buyer, someone who is not shy about spending the dollars as long as the product is worth buying and scores high on my own abstract metric of the happiness quotient.


After spending about 20 hours on the device, I am sharing my early impressions of the PlayBook — broken down into ten key segments with a quick summary at the end.


1. Looks & Design: The experience of a device starts with the looks, and here the PlayBook scores high marks. Though not as elegant as the original iPad and not as thin as the iPad 2, the device is solid and well engineered. The black body, rubber back, clean lines and a functional placement of buttons and ports add up to a great first impression. My only quibble: It doesn’t look much different from many of the Android tablets.


2. Interface & Experience: The new PlayBook is based on QNX, the new operating system RIM acquired in April 2010. As an old BlackBerry fan, I found the OS, interface and even the icons for various apps felt very familiar, and the menus are clean and easy to use. The home screen is divided into three panes: status bar, apps list and, when you have apps open, an open app panel. The whole experience feels very natural.


The TI OMAP that powers the device runs at 1 GHz and is extremely fast, and the device puts that oomph to maximum use. The fluid interface makes switching from one app to another smooth and easy. The overall experience feels superior to some of the Android-based tablets I have used. The two built-in cameras — the 3 megapixel (front facing) and 5 megapixel (main camera) — are high-quality and are tightly integrated


3. Size: I love the iPad and its bigger screen. The big screen is one of the things I actually like about the XOOM. I have often argued with Kevin about the merits of the bigger screen so, I wasn’t quite prepared to like the PlayBook’s 7-inch screen with 1024 X 600 resolution. But I did. Weighing less than a pound, the PlayBook is very comfortable to hold and use, especially when playing video games or watching video. The diminutive size makes it easier to type out quick notes with your thumbs, something that is virtually impossible on a bigger tablet.


4. Connectivity: The PlayBook has built in Wi-Fi and Bluetooth. It was easy to connect to Wi-Fi networks, and the radio even worked in corners of my apartment where the signal was the weakest, such as my balcony. Here it easily beat the two Android devices and the original iPad. The iPad2 had the same powerful connection as the PlayBook. Once you connect to the network, the device automatically shows up on your network as a drive. As a Mac user, I could easily transfer files such as photos to it without plugging into a computer.


With Bluetooth, you can tether the device to your 3G phone, and I had no problems doing that with my Verizon iPhone. (You can also just use the Wi-Fi to connect to the phone via the Verizon iPhone Personal Hotspot option.) If you use a BlackBerry phone, the Bluetooth connection gives your tablet a constant 3G connectivity option without sucking up too much power.


5. Browser: RIM has been making a lot of noise about the PlayBook’s Webkit-based browser — and specifically its ability to run Flash. I can see why –- the browser is Playback’s single best feature.


You can hardly tell the difference between a desktop browsing experience and the Playbook. I have been watching YouTube videos off the YouTube website on the Playbook without much of a problem. There is no doubt that Adobe and Blackberry have spent a lot of energy on getting this right — even though Flash does start sucking down the battery pretty fast.


6. Apps: PlayBook has links to websites of popular services such as Twitter, Facebook, Gmail and Hotmail, and they all look like “app” icons. Why? Because RIM says “you don’t need an app for the web.” That may be true, but users expect devices to use apps, and apps often define the potential of a platform.


RIM executives claim that the BlackBerry apps store has nearly 3000 PlayBook apps, but that is nowhere near what Apple and Google’s Android OS-based tablets offer. I am underwhelmed by the specific offerings. Where is a Kindle native app or the Netflix? Without those apps, Playbook feels less useful. Apps are RIM’s Achilles heel and will remain so, and they need to motivate popular app makers to develop for their platform.


7. Media: I collectively call music, photos, videos and books “media.” To me, they represent the most important features of a tablet. The PlayBook music app is adequate but nothing to write home about. RIM is offering a built-in music store (via Seven Digital), but again the buy, download and playback experience isn’t as smooth as iTunes on the iPad. The Kobo Books service offers an option to buy books, but frankly having already spent hundreds of dollars in the Amazon store, this is a non-starter for me. I bet there are many more who would rather wait for the Amazon app than start fresh with Kobo.


But when it comes to photos and video, the PlayBook is simply outstanding. No, they don’t match up to the floating image feeling you get when watching photos on an iPad, but the PlayBook offers a whole different experience that’s in a class of its own.


PlayBook ships with an HDMI port which allows you to take any generic HDMI cable and plug the device into your television, making the PlayBook extremely versatile as an HD media center. There is no stutter, delay or jumpiness with videos; the playback on the PlayBook is akin to watching movies on your DVD player.


If you asked me what I love about PlayBook, I would say it is the video playback features.  Damn shame that it doesn’t have many popular video download services at this time.


8. Productivity & Communications: For me this is the deal-killer: I wouldn’t buy a device that doesn’t have a standalone email client, calendar or a to-do list. Need Google Talk? Tough luck. Skype? No mas, amigos. Sure you get Office apps, thanks to RIM buying DataViz, but frankly I want a good email client in my tablet more than anything else.


RIM would argue that you could use BlackBerry Bridge, a piece of software that allows you to pair your tablet with your BlackBerry. It’s not the smoothest process, but once you establish the connection, you can mirror BlackBerry apps such as BBM, contacts, messages, memos and calendar on the big screen. The PlayBook gives you full access to the data in those apps.


If BlackBerry wants to sell PlayBook to existing Blackberry owners, then the Bridge might suffice. But what if you don’t have or don’t want a BlackBerry? RIM says the email client is going to be offered later this summer as an OTA download, and for me that is enough of a reason to refrain from buying this device — at least until then.


9. Multitasking: All I can say about the multitasking abilities of this device is — wow. You could output a movie via HDMI to your big-screen TV while looking at a PowerPoint, then switch to web browsing. Playbook does it all smoothly.


10. Gestures: As a longtime iPad owner and someone who’s tried Android devices for a long time, I have to say, it took me a few hours to get my gestures right on this device. But then not all PlayBook users will be swtiching between different devices. If you are a first-time buyer, you won’t have natural inclination to use the iPad/Android gestures. PlayBook’s gestures are simple, though you might want to check out the tutorial to get the basics down quickly.


My Overall Impressions: PlayBook is perhaps one of the best tablets I have used, but it has some glaring shortcomings. What works for PlayBook is what works for iPad –- the chip, the hardware and the operating system are very tightly coupled. You can feel the cohesion, which in turn adds up to a fluid and satisfactory feeling.


Android tablets have a worthy rival in the PlayBook. It lacks the overall polish of the iPad 2, but give it a little time and RIM could get the hardware and experience right. Even with this first release, it is among my top three tablets picks. I am glad they are in the market and will prove to be a worthy competitor.


Disappointed as I am in the limited number of apps, the deal-breaker for me is the lack of independent communication tools. I understand that RIM wants to sell more BlackBerry devices (just as Apple wants the halo effect for its other gadgets), but to leave out a standalone email client makes little or no sense.


Related content from GigaOM Pro (subscription req’d):

A Media Tablet Forecast, 2011 – 2015Fixing Fragmentation: Google’s Key to the Enterprise Tablet SpaceCan Anyone Really Compete With the iPad?



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Contemporary Solid Wood Wardrobe Design by Team7


VALORE wardrobes by TEAM 7 characterizes the major elements of green non-toxic furniture by featuring refined mix of precious solid wood and the elegant high gloss sheen of glass. The inside of the wardrobes feature a selection of highly practical elements, like a shirt lift and retractable hanging pants element, drawers with tie compartments or [...]

Decorative Double Chair with Floral Pattern


The Italian furniture brand AltaModa is presenting the BigBaboll double chair, and the first impression I get is resembling that of cheerful emotion as depicted by the light, bright color tones and the myriad crossing lines that spice up the feel. It is all about a bright day in the sun where everybody is having [...]




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Best PSP games on Sale

Metal Gear Solid: Peace Walker Entertainment Pack

Welcome to the handheld entertainment revolution! The PSP is a dynamic entertainment medium that utilizes a broad range of digital content. Toysrus and Sony are pleased to bring you THE entertainment experience that fits in your pocket. With a diverse line up of games and video, audio, and photo capabilities, the PSP is truly a system without boundaries. Among the exciting features the PSP offers are a 16:9 widescreen display, USB 2.0 and 802.11b Wi-Fi LAN connectivity, and the ability to play games, video, and MP3 audio.

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Sunday, April 10, 2011

Playstatiton News For Tonight

The Dispatch: Game Developers Conference 2010 in Austin, TX

“Conference” is something of a misnomer. The GDC is a developer’s retreat. Outside of the expo no one is here to sell anything. No one is here to promote their game. The developers are here to exchange ideas and give others the benefit of their wisdom. Like the bearded guru’s of legend these men and women are humble fonts of knowledge who are here to spread the good word, and the good word is video games.



The Austin Convention center is packed with sessions, and you can’t go to them all. I chose sessions that ran the gamut of the gaming industry, but with overlapping times there is still so much I had to miss. Sessions at the GDC are lectures. Much like their collegiate counterparts, leaders in the industry use PowerPoint presentations to discuss aspects of the video game industry: Social Networking Games, the MMOFPS problem (massive first-person shooter), micro payments, international markets, data mining, net neutrality, service retrospectives, the list goes on.



While few outside the expo are trying to sell anything and much of the conference is academic, don’t be fooled, there is business going on at the GDC. Hands are shaking and cards are being traded. If there is selling at the GDC; the product is first impressions. College students, recent grads and even the gaming initiated are looking for any opportunity to advance their career.



It’s not as cutthroat as it might sound. While many would sell any organ they could do without for a chance at a job or internship, there is a polite and inclusive nature in the chatter. Industry leaders surprisingly alleviate tension. When they aren’t offering up friendly free advice at the conference, they’re out at the great local Austin bars inviting attendees to have a beer and talk video games for a chance to network even further.



One embarrassing caveat: Every attendant wears a low-hanging badge that identifies who they are and for whom they work. What became eventually clear to most attendees was the average human height (especially the average female, to my embarrassment) caused the badges to hang just around crotch level. Everyone wants to know who you are because you are always a potential contact. So you effectively have a flock of professionals making passing glances at each other’s junk… for business reasons.



Mostly I attended what interested me personally, but I tried to keep everyone in mind. Here’s a look into the GDC experience in 2010.



Game Design and Video Game Writing



Many of the sessions available at the GDC focused on game design and a significant portion of those were about game writing. What was once a tertiary consideration in gaming, writing is now included as a key element to game design. If the trend continues, writing is likely to become its own subject and not just an implied component of a game design team. As in any field, good writers are hard to vet. New writers are doubly so. Many of the lectures on writing tried to inform potential applicants on what the industry is looking for in a writer.



It’s Not in the Writer’s Manual: A Q&A for New Writers



Twenty or so aspiring writers were allowed unfettered access to the advice of industry leader: John Gonzalez (Creative Lead Designer, Obsidian Entertainment, Fallout: New Vegas), Chris Metzen (SVP of Creative Development, Blizzard Entertainment, World of Warcraft), Rhianna Pratchett (Independent, Mirror’s Edge), Andrew Walsh (Freelance, Prince of Persia), Evan Skonick (Vicarious Visions) and Toiya Finley (Schnoodle Media, LLC). The session was a remarkably inclusive environment where the successful gave generously from their experience to those with only aspirations of success. Speakers gave frank and even heartfelt advice to new writers. Chris Metzen, in a moment of reflection implored writers to tell their stories from the soul, “We’re full up on clever. Clever hooks are done; the tank is full. Write soul. Sing though your writing.”



Writing the Whirlwind: 10 Years on the Frontlines of Halo Storytelling and Beyond



Joseph Staten (Creative Director, Bungie) gave a retrospective on writing the narrative for Halo over the last 10 years. Equally impassioned, Staten described how to keep an intellectual property (IP) fresh over time, “Pour all of your blood into it, leave nothing in the tank.” While maintaining reverence for the creative process, Staten mentioned in a sobering moment that, “[Halo]’s about shooting stuff. Killing aliens is relaxing” and that story is always beholden to gameplay.



Narrative Design Between the Lines: Game Development Conversation Standards



It’s not all heart and soul, sometimes its grammar and spelling. John Gonzalez (Creative Lead Designer, Obsidian Entertainment) walked attendants through the labyrinth of conversation standards required to keep the dialogue and narrative of Fallout: New Vegas in check. From faction details to the proper spelling of “Stimpak,” Gonzalez scrolled through the actual New Vegas documents while those in the audience strained to read at lightning speed to steal what little details they could.



Game Writing Workshop



Richard Dansky (Manager of Design/Writer, Red Storm) held a writing workshop focusing on peer feedback. It was an opportunity for one new writer to have a dialogue tree reviewed and critiqued by an industry professional and for several new writers to get a better understanding of how to give and receive criticism. What could have been a wolf pack tearing the unlucky writer’s prose to bits was instead an encouraging and well meaning critique that truly helped her and everyone in the room to write better dialogue.



Narrative Mechanics: An Approach to Crafting Emotion in Games



Writing is far from the final frontier in eliciting emotional responses in players. Jeremy Bernstiein’s (Independent, Dead Space 2) lecture on crafting emotion through the use of game mechanics highlighted an often underutilized tactic for crafting emotion. Via the very tools a we use to interact with the game Bernstein laid out the blueprints for not only putting fear into the player, but vulnerability, tension, helplessness and empathy. Citing examples such as the Andrew Ryan forced resolution in Bioshock (helplessness) to the hand-holding mechanic in Ico (empathy). The possibilities for dynamic emotional triggers was limited only to the creative power of the game designer.



All Your Base Are Belong to Us: Conquest Endgames in MMOs



The developers of EVE Online presented a retrospective that focused on the use of territory conquest for MMO endgame content. EVE Online has been a tireless prize fighter in the world of MMO’s, outlasting all of the major sci-fi space massives while producing an astonishing thirteen expansions in its seven year run. With a plethora of successes and failures under their belts, the developers at CCP were frank about both. The EVE community has notoriously sunk its collective teeth into EVE’s PvP conquest content, which caused a number of challenges. Chief among them was sheer player number in a given zone. On June 6th, 2010 EVE Online reached 60,453 players on a single server. It’s not hard to imagine enormous alliances clashing in a zone and crashing the server. Through clever incentives and a bit of social engineering the developers made great strides in solving the crowding of space, but what about time?



With the competitive popularity of EVE the very time zones of our own tiny planet played a major role in the graying of hairs at CCP. Sooner or later the players in Europe would have to go to sleep, and that’s exactly when American players would be lying in wait with an armada of enormous warships. The developers suggested several options for dealing with this fundamental issue: Segregate time zones, synchronize combat with scheduled combat, or overlap time zones to reduce exploitation.



With the coming release of EVE Online: Incursion in November 2010 it doesn’t appear that CCP has any plans to rest on their laurels. Even with the coming World of Darkness MMO in the pipeline, nothing seems to be slowing them down.



How Online Gaming Adopted the Grind



The Grind. It’s the elephant in the MMO room. More precisely, it’s the elephant in the MMO room that sits squarely on the face of the player while suggesting that the player relax and come to terms with this arrangement to better facilitate reaching maximum level and endgame content. Damion Shubert (Lead Combat Designer, Bioware, Star Wars: Old Republic) feels our pain. Generally speaking, Shubert sees the use of the grind as a crutch. It’s cheap, it’s easy and it’s rarely goes wrong “killing ten rats never fucking breaks.” Grind exists as a kind of membrane between moments of “gold content” or quests that are central to the title and therefore receive the most effort and scrutiny. Often between pitch battles with featured characters and scripted events are large stretches of killing a number of things that are at least within the hazy boundaries of the narrative.



Shubert considered tactics to break up the grind that presumably are being applied to Star Wars: Old Republic, many of which probe into the deep psychological framework of operant and classical conditioning as it applies to the average MMO player who is, by and large, a rat in a box. They pull the lever for the pellet and hope against engineered odds for the occasional epic pellet drop. However, Shubert is not dogmatic in his view of the grind. There are ways to apply the grind appropriately without wearing down the will of the player: Consistent leveling curves, multiple objectives in similar areas or similar enemy types and keeping numbers reasonable (avoid confusing 1,000 killed bandits with a challenging gaming experience).



The 256+ Player Real-Time Server Architecture: Making the MMOFPS a reality



This is my personal holy grail. Too long the RPG has ruled the massive online market with their turn-based tyranny. Sony Online Entertainment attempted to pull the sword from the stone with Planetside, but its efforts were unworthy. Since that time the MMOFPS has remained something of dream for the future. A plan for when technology could meet the demands of such an ambitious endeavor. Lin Luo believes he has designed a solution that will bring the future to the present making the present the past and the past some kind of enriched super-past.



In any FPS there is simply too much going on for any server to handle more than 16-32 players per team. Should they all be in close relation to one another, the server would likely lag or crash altogether. Luo postulates that he could fix this issue by dividing the work load. A central hub server would synchronize 4-8 “battle servers” that would be responsible for populating and coordinating various object requests or physics calculations individually when relevant. Let’s say that MastaKilla69 fires a rocket in an attempt to kill Spartan420 in a crowd of over 100 players. His client would request a rocket be populated. That request would travel to the hub server and then be populated by a connected battle server then routed back through the hub server to each connected client within view of the rocket so that MastaKilla69 and the 100+ throng of players all bear witness to Spartan420’s exploding demise. Thus, no one server pulls the entire load. It appears, on the surface, as a rather elegant solution. While Luo admits to a small increase in latency due to inter-server communication, he’s confident that there are ways to reduce this during development.



Got Gold? An Inside Look at Chinese Gold Farming Markets



One of the more entertaining lectures was given by Jason Psigoda an American expatriate in China who has taken a deeper look into a problem encountered by all MMO players: The Goldfarmer. Crime is always fascinating, and video games are always interesting. If you combine complicated crimes and video games you’ve got my attention pretty well nailed to the projection screen. Gold farming in China is an enormous business, and for the most part, it’s legal. Complete with multi-tiered operating structures, clandestine delivery services and even a gold trading index that gives the worth of an amount of gold in a given game in real time. This prompted me to describe the whole process as “some pretty nefarious shit” and I request an interview with Mr. Psigoda at his earliest convenience. So keep a look out for my interview with Jason Psigoda on the Chinese goldfarming market. There really is so much more to it than chat spam.



Networking with the Pros



After a short awards ceremony where many of the awards went to Riot’s “League of Legends” (deserved) the last lecture was strangely on how to make contacts at the GDC. After all the fumbling attempts by eager students not to make an enormous ass out of themselves in front of major designers and producers, they were treated to a well produced “Here’s what you did wrong” by Jeremy Gibson from USC. While well-meaning and with good intentions, and admittedly containing a lot of good advice, the whole lecture was marred by the hanging resentment of being told something too late at literally the last moment of the conference. Better luck next year, kids.



The Takeaway



If you want to make an honest shot at the video game industry, you need to attend the GDC. The ticket isn’t cheap ($149-$1195 depending on level of access, discounts for early registration), but you get every dollar back in advice, experience and contacts. The people you talk to are real designers of top grossing games and they are willing and enthusiastic to give you advice with little exception. You can go to an expo, but there the same people are basically at work. At the GDC everyone is relaxed and filled with enthusiasm for video games. You can’t buy a better opportunity.



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One Piece Colosseum (Mugen)


A great mugen game with 24 full playable characters from the One Piece Universe!



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Herne Navody / Obrazky

The Best of Big Download: April 4 - 10



All's quiet on the PC gaming news front -- it seems like the entire industry decided that the past seven days were a darn good time to take a bit of a breather. There was still some news and downloads to report on, however. So, we did that. We did just that.

Continue reading The Best of Big Download: April 4 - 10



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