Showing posts with label buy games. Show all posts
Showing posts with label buy games. Show all posts

Thursday, April 28, 2011

Playstatiton Info For 28.04.2011

Gears of War Ultimate Edition – Both Games & DLC for $30?


According to a (removed) listing on GameStop’s website, Gears of War Ultimate will be hitting shelves come February, and it’s rumoured it will contain both of the esteemed games, alongside a complete set of DLC.Microsoft have commented on this, stating we can expect a ‘forthcoming bundle soon,’ yet no hint of Gears of War 3 [...]


No related posts.




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Oreimo Getting Spin-Off Manga Focusing On Kuroneko


Kuroneko fans, rejoice! For Oreimo is now getting a spin-off manga, focusing entirely on your favourite gothic heroine who will call upon the denizen of darkness to consume entertain all of you!


The spin-off manga titled as “Ore no Kouhai ga Konnani Kawaii Wake ga Nai” will be serialized in Dengeki G, and illustrated by the same artist (Sakura Ikeda) who had illustrated for the original series as a manga. Which actually makes sense if anyone’s into a romantic story… Kyosuke and Kirino could never happen.


Although, none of the characters in the series really clicked with me…




Related posts:Metal Gear Solid Rising Is A Series, Not Spin-Off
Occult Academy 2nd DVD/BD Includes Spin-off Episodes
Lotte no Omocha! Getting Anime Adaptation







Backlinks Kaufen / Suchmaschinenoptimierung Service

Meet Kingpin Mickey Cohen…


Meyer Harris Cohen, also known by his alias “Mickey” is the notorious kingpin of all gangsters in L.A., with a record that includes larceny, extortion, alleged murder and a laundry list of other crimes that span all the way from his hometown in New York, Chicago and Los Angeles where he currently presides. In L.A. Noire, Detective Phelps looks to have a few run-ins with Cohen during his investigations and getting by this hardened criminal may prove to be quite a feat.



Cohen also is said to always be with his bodyguard, Johnny Stompanato, which makes encountering this madman all the more intimidating.


Rockstar have released a full Character Dossier for Mickey Cohen which you can check out on the official website. L.A. Noire is just a few weeks away now from release and soon we can all get to work on exploring this world filled in-depth personalities and real-life crimes that Rockstar have created in what is sure to be a big contender for game of the year.



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Portal 2

Monday, February 21, 2011

Best Information For Today

Gears of War Ultimate Edition – Both Games & DLC for $30?


According to a (removed) listing on GameStop’s website, Gears of War Ultimate will be hitting shelves come February, and it’s rumoured it will contain both of the esteemed games, alongside a complete set of DLC.Microsoft have commented on this, stating we can expect a ‘forthcoming bundle soon,’ yet no hint of Gears of War 3 [...]


No related posts.




Picassos paintings / Hry

Mortal Kombat: Liu Kang Gameplay Trailer

Liu Kang stirs up some butt-kicking moves in Mortal Kombat.

Deathsmiles Gameplay Trailer

Learn controls and pickups with this strategy guide in Deathsmiles.




Daytona 500 Results / Daytona 500 winners

WGAYPTW: Bulletzone KillStorm 7 Edition

Bullestorm Explosions, Amputations, Gore - oh my!


Some say last week was a huge week in terms of game releases. We saw Marvel Vs Capcom 3, Dragon Quest VI, and the release of the PSP remake of Tactic Ogre. Three really solid entries into peripheral gaming genres (lets face it – fighting games and RPGs just don’t hold the same clout as they once did). When it comes to hardcore – mainstream gaming, nothing beats out the shooter genre and in that genre First Person Shooters are King. And this week looks to be a no holds barred free for all between a new comer that has amassed a largish following and a returning juggernaut (who may or may not have seen better days).


In the blood stained, out of your mind gore funfest corner we have Bulletstorm, a new IP developed by People Can Fly and Epic games, with Cliff Bleszinski of Gears of War fame helping out. The game is being sold on its merits as an “in your face shooter” filled to the brim with over the top explosions, wacky weaponry and hundreds of ways to defeat your opponents. Called by some as “Tony Hawk and Halo had a baby” – the game treats each and every kill with points, the more insane the death the more points earned. Each level will tally your points and even place you on a leaderboard to challenge friends with.


And over in the razzled, seen better days, veteran of many wars and confrontations corner, we have the Sony PS3 exclusive Killzone 3 – the third entry in one of Sony’s most premiere FPS series. Killzone 3 sees the fight between humans and their Hellghast enemies continue after the invasion of Hellghast as told in the second game in the series. Even though the second game was far better received than its originator, developers Guerrilla Games are not content just slapping a new coat of paint on the game and calling it a day. This time around the game was built from the ground up to support Sony’s new Move controller and stereoscopic 3D for those who own such televisions. That isn’t to say the game can only be played with the Move controller, it also supports full Dual Shock 3 and Sixaxis controls, but I’d be remiss if I didn’t point out that NUMEROUS reviews have gone out of their way to state that not only are the Move controls fully functional – they almost immediately become THE best way to control the game. In addition to those periphery aspects of the game, Guerrilla Games has also added new Jetpacks to the game, enhanced the weaponry and almost totally re-wrote the entire multiplayer portion of the game.


I had thought to myself that I’d use reviews to help decide which shooter would win out in the end, but over the last week multiple reviews of each game have been released and the critics have spoken – BOTH games are well worth the money and BOTH games have something new and innovative to bring to the table in terms of content or control. So there goes THAT idea. Guess I’ll just have to go with my gut on this one. I’m leaning more towards Bulletstorm, as it looks like a ton of fun and the demo was a blast to play through. On the other hand I’d LOVE to try out the Move controls on Killzone 3, but seeing as I couldn’t even bring myself to complete Killzone 2 there is already a strike against it. Oh well – it’ll probably end up being a last minute decision no matter how I stack the “Pros and Cons”. How about you guys? Anyone out there thinking of picking up either of these two titles on Tuesday? And if you already have one favored over the other… why?


On a totally unrelated front, lets do a double take on some of the bigger news items that came our way during the week:

Videogame adaption for “Game of Thrones” announced.

Smithsonian planning Video Game Exhibition – YOU can help choose which games!

Xbox Live institutes “Xbox Community Xperts” program that allows experienced XBL users to help newcomers


So that is about the end of my little rambling. Not much more to say really, oh except to inquire: What Games Are You Playing This Week??



Obrazky

Friday, February 18, 2011

Hot Info For Tonight

The Dispatch: Game Developers Conference 2010 in Austin, TX

“Conference” is something of a misnomer. The GDC is a developer’s retreat. Outside of the expo no one is here to sell anything. No one is here to promote their game. The developers are here to exchange ideas and give others the benefit of their wisdom. Like the bearded guru’s of legend these men and women are humble fonts of knowledge who are here to spread the good word, and the good word is video games.



The Austin Convention center is packed with sessions, and you can’t go to them all. I chose sessions that ran the gamut of the gaming industry, but with overlapping times there is still so much I had to miss. Sessions at the GDC are lectures. Much like their collegiate counterparts, leaders in the industry use PowerPoint presentations to discuss aspects of the video game industry: Social Networking Games, the MMOFPS problem (massive first-person shooter), micro payments, international markets, data mining, net neutrality, service retrospectives, the list goes on.



While few outside the expo are trying to sell anything and much of the conference is academic, don’t be fooled, there is business going on at the GDC. Hands are shaking and cards are being traded. If there is selling at the GDC; the product is first impressions. College students, recent grads and even the gaming initiated are looking for any opportunity to advance their career.



It’s not as cutthroat as it might sound. While many would sell any organ they could do without for a chance at a job or internship, there is a polite and inclusive nature in the chatter. Industry leaders surprisingly alleviate tension. When they aren’t offering up friendly free advice at the conference, they’re out at the great local Austin bars inviting attendees to have a beer and talk video games for a chance to network even further.



One embarrassing caveat: Every attendant wears a low-hanging badge that identifies who they are and for whom they work. What became eventually clear to most attendees was the average human height (especially the average female, to my embarrassment) caused the badges to hang just around crotch level. Everyone wants to know who you are because you are always a potential contact. So you effectively have a flock of professionals making passing glances at each other’s junk… for business reasons.



Mostly I attended what interested me personally, but I tried to keep everyone in mind. Here’s a look into the GDC experience in 2010.



Game Design and Video Game Writing



Many of the sessions available at the GDC focused on game design and a significant portion of those were about game writing. What was once a tertiary consideration in gaming, writing is now included as a key element to game design. If the trend continues, writing is likely to become its own subject and not just an implied component of a game design team. As in any field, good writers are hard to vet. New writers are doubly so. Many of the lectures on writing tried to inform potential applicants on what the industry is looking for in a writer.



It’s Not in the Writer’s Manual: A Q&A for New Writers



Twenty or so aspiring writers were allowed unfettered access to the advice of industry leader: John Gonzalez (Creative Lead Designer, Obsidian Entertainment, Fallout: New Vegas), Chris Metzen (SVP of Creative Development, Blizzard Entertainment, World of Warcraft), Rhianna Pratchett (Independent, Mirror’s Edge), Andrew Walsh (Freelance, Prince of Persia), Evan Skonick (Vicarious Visions) and Toiya Finley (Schnoodle Media, LLC). The session was a remarkably inclusive environment where the successful gave generously from their experience to those with only aspirations of success. Speakers gave frank and even heartfelt advice to new writers. Chris Metzen, in a moment of reflection implored writers to tell their stories from the soul, “We’re full up on clever. Clever hooks are done; the tank is full. Write soul. Sing though your writing.”



Writing the Whirlwind: 10 Years on the Frontlines of Halo Storytelling and Beyond



Joseph Staten (Creative Director, Bungie) gave a retrospective on writing the narrative for Halo over the last 10 years. Equally impassioned, Staten described how to keep an intellectual property (IP) fresh over time, “Pour all of your blood into it, leave nothing in the tank.” While maintaining reverence for the creative process, Staten mentioned in a sobering moment that, “[Halo]’s about shooting stuff. Killing aliens is relaxing” and that story is always beholden to gameplay.



Narrative Design Between the Lines: Game Development Conversation Standards



It’s not all heart and soul, sometimes its grammar and spelling. John Gonzalez (Creative Lead Designer, Obsidian Entertainment) walked attendants through the labyrinth of conversation standards required to keep the dialogue and narrative of Fallout: New Vegas in check. From faction details to the proper spelling of “Stimpak,” Gonzalez scrolled through the actual New Vegas documents while those in the audience strained to read at lightning speed to steal what little details they could.



Game Writing Workshop



Richard Dansky (Manager of Design/Writer, Red Storm) held a writing workshop focusing on peer feedback. It was an opportunity for one new writer to have a dialogue tree reviewed and critiqued by an industry professional and for several new writers to get a better understanding of how to give and receive criticism. What could have been a wolf pack tearing the unlucky writer’s prose to bits was instead an encouraging and well meaning critique that truly helped her and everyone in the room to write better dialogue.



Narrative Mechanics: An Approach to Crafting Emotion in Games



Writing is far from the final frontier in eliciting emotional responses in players. Jeremy Bernstiein’s (Independent, Dead Space 2) lecture on crafting emotion through the use of game mechanics highlighted an often underutilized tactic for crafting emotion. Via the very tools a we use to interact with the game Bernstein laid out the blueprints for not only putting fear into the player, but vulnerability, tension, helplessness and empathy. Citing examples such as the Andrew Ryan forced resolution in Bioshock (helplessness) to the hand-holding mechanic in Ico (empathy). The possibilities for dynamic emotional triggers was limited only to the creative power of the game designer.



All Your Base Are Belong to Us: Conquest Endgames in MMOs



The developers of EVE Online presented a retrospective that focused on the use of territory conquest for MMO endgame content. EVE Online has been a tireless prize fighter in the world of MMO’s, outlasting all of the major sci-fi space massives while producing an astonishing thirteen expansions in its seven year run. With a plethora of successes and failures under their belts, the developers at CCP were frank about both. The EVE community has notoriously sunk its collective teeth into EVE’s PvP conquest content, which caused a number of challenges. Chief among them was sheer player number in a given zone. On June 6th, 2010 EVE Online reached 60,453 players on a single server. It’s not hard to imagine enormous alliances clashing in a zone and crashing the server. Through clever incentives and a bit of social engineering the developers made great strides in solving the crowding of space, but what about time?



With the competitive popularity of EVE the very time zones of our own tiny planet played a major role in the graying of hairs at CCP. Sooner or later the players in Europe would have to go to sleep, and that’s exactly when American players would be lying in wait with an armada of enormous warships. The developers suggested several options for dealing with this fundamental issue: Segregate time zones, synchronize combat with scheduled combat, or overlap time zones to reduce exploitation.



With the coming release of EVE Online: Incursion in November 2010 it doesn’t appear that CCP has any plans to rest on their laurels. Even with the coming World of Darkness MMO in the pipeline, nothing seems to be slowing them down.



How Online Gaming Adopted the Grind



The Grind. It’s the elephant in the MMO room. More precisely, it’s the elephant in the MMO room that sits squarely on the face of the player while suggesting that the player relax and come to terms with this arrangement to better facilitate reaching maximum level and endgame content. Damion Shubert (Lead Combat Designer, Bioware, Star Wars: Old Republic) feels our pain. Generally speaking, Shubert sees the use of the grind as a crutch. It’s cheap, it’s easy and it’s rarely goes wrong “killing ten rats never fucking breaks.” Grind exists as a kind of membrane between moments of “gold content” or quests that are central to the title and therefore receive the most effort and scrutiny. Often between pitch battles with featured characters and scripted events are large stretches of killing a number of things that are at least within the hazy boundaries of the narrative.



Shubert considered tactics to break up the grind that presumably are being applied to Star Wars: Old Republic, many of which probe into the deep psychological framework of operant and classical conditioning as it applies to the average MMO player who is, by and large, a rat in a box. They pull the lever for the pellet and hope against engineered odds for the occasional epic pellet drop. However, Shubert is not dogmatic in his view of the grind. There are ways to apply the grind appropriately without wearing down the will of the player: Consistent leveling curves, multiple objectives in similar areas or similar enemy types and keeping numbers reasonable (avoid confusing 1,000 killed bandits with a challenging gaming experience).



The 256+ Player Real-Time Server Architecture: Making the MMOFPS a reality



This is my personal holy grail. Too long the RPG has ruled the massive online market with their turn-based tyranny. Sony Online Entertainment attempted to pull the sword from the stone with Planetside, but its efforts were unworthy. Since that time the MMOFPS has remained something of dream for the future. A plan for when technology could meet the demands of such an ambitious endeavor. Lin Luo believes he has designed a solution that will bring the future to the present making the present the past and the past some kind of enriched super-past.



In any FPS there is simply too much going on for any server to handle more than 16-32 players per team. Should they all be in close relation to one another, the server would likely lag or crash altogether. Luo postulates that he could fix this issue by dividing the work load. A central hub server would synchronize 4-8 “battle servers” that would be responsible for populating and coordinating various object requests or physics calculations individually when relevant. Let’s say that MastaKilla69 fires a rocket in an attempt to kill Spartan420 in a crowd of over 100 players. His client would request a rocket be populated. That request would travel to the hub server and then be populated by a connected battle server then routed back through the hub server to each connected client within view of the rocket so that MastaKilla69 and the 100+ throng of players all bear witness to Spartan420’s exploding demise. Thus, no one server pulls the entire load. It appears, on the surface, as a rather elegant solution. While Luo admits to a small increase in latency due to inter-server communication, he’s confident that there are ways to reduce this during development.



Got Gold? An Inside Look at Chinese Gold Farming Markets



One of the more entertaining lectures was given by Jason Psigoda an American expatriate in China who has taken a deeper look into a problem encountered by all MMO players: The Goldfarmer. Crime is always fascinating, and video games are always interesting. If you combine complicated crimes and video games you’ve got my attention pretty well nailed to the projection screen. Gold farming in China is an enormous business, and for the most part, it’s legal. Complete with multi-tiered operating structures, clandestine delivery services and even a gold trading index that gives the worth of an amount of gold in a given game in real time. This prompted me to describe the whole process as “some pretty nefarious shit” and I request an interview with Mr. Psigoda at his earliest convenience. So keep a look out for my interview with Jason Psigoda on the Chinese goldfarming market. There really is so much more to it than chat spam.



Networking with the Pros



After a short awards ceremony where many of the awards went to Riot’s “League of Legends” (deserved) the last lecture was strangely on how to make contacts at the GDC. After all the fumbling attempts by eager students not to make an enormous ass out of themselves in front of major designers and producers, they were treated to a well produced “Here’s what you did wrong” by Jeremy Gibson from USC. While well-meaning and with good intentions, and admittedly containing a lot of good advice, the whole lecture was marred by the hanging resentment of being told something too late at literally the last moment of the conference. Better luck next year, kids.



The Takeaway



If you want to make an honest shot at the video game industry, you need to attend the GDC. The ticket isn’t cheap ($149-$1195 depending on level of access, discounts for early registration), but you get every dollar back in advice, experience and contacts. The people you talk to are real designers of top grossing games and they are willing and enthusiastic to give you advice with little exception. You can go to an expo, but there the same people are basically at work. At the GDC everyone is relaxed and filled with enthusiasm for video games. You can’t buy a better opportunity.



Pablo Picasso paintings

Harry Potter and the Deathly Hallows [Wii Review]


Box Art


Unless you’ve been living under a rock or with some part of crazy strict religious cult you’ll know of Harry Potter. Like Haribo, kids and grown ups love it so. J.K Rowling’s certainly been doing pretty well for herself spawning seven books making billions out of it. Of course you can’t have a large worldwide popular franchise without some merchandising and spin offs. Harry Potter is certainly guilty of this. As the series grew so did the tone. Abandoning the more childish themes of previous books, The Deathly Hallows is a darker adult story.


For those who need a little catch up, The Deathly Hallows is the first part of a two part adventure which involves Harry Potter flunking out of Hogwarts due to the death of Dumbledore. Voldermort is rising in strength and it’s up to Harry and his friends to destroy the Horcruxes – items which give Voldermort his immortal power.


Throughout most of the game you’ll go through a third person shooter fashion with some small stealth elements thrown in. The main problem with the style of the game is that you’ll often be blocked by objects in the environment as you try to attack the enemies. Furthermore aiming is annoying. There’s no auto aim to aid you making the imprecise and inaccurate targeting cumbersome.


The game follows a linear fashion and this is one of the problems for the game. When you’re not being frustrated by the mass amounts of enemies constantly spawning, you’ll be annoyed by the repetitive look of the environment. This can get confusing as you’ll sometimes wonder which direction you were facing originally. The quests are also amazingly bland as you’ll often find yourself A: clearing out a room, B: Going from one place to the other and C: nothing else. The inclusion of trying to find people or items does little to add variety to the already bland objectives.



Furthermore the character designs are as soul-less and drab as their surroundings. You could say the characters lack character themselves.


The camera also poses a massive problem for the game. It’ll often pop to random places on its own accord and this is particularly frustrating due to the motion sensing nature of the game. This makes it particularly horrible when it comes to the cover system. The camera fails to take this into account and your screen will be blocked by an object.


If the book series were anything like this game, it would fail miserably. The game suffers from horrible controls, horrible design and horrible cameras. When it does make an attempt to add anything interesting it fails miserably.


+ Follows the story line in some ways at least

+ Should appease hardcore fans if they ignore the negatives


- Horrible controls

- Horrible cameras

- Amazingly bland


SCORE 2 / 10







Threat Level Midnight / Justin Bieber Shot / Britney Spears Hold it against me Video

Games starring controversial figures

Did they help or hinder their games in the marketplace?Tiger Woods PGA Tour 10 - Looks like EA's keeping Tiger on their leash.Mercenaries 2: World in Flames - Hugo Chavez isn't technically in the game, but close enough.Fight Night Round 4 - Mike Tyson may be troubled, but he's gaming gold.Postal 2 - Gary Coleman or Osama Bin Laden. Take your pick.Space Channel 5 Special Edition - One of Michael Jackson's final video game roles.Sneak King - The King is a known stalker and unhealthy food-peddler.




Online Hry

Wednesday, January 12, 2011

Games Information For The Week


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Picasso cubism

IndieGames' Top Freeware Role-Playing Games 2010

[From now until late January, sister site IndieGames.com: The Weblog will be counting down the best independent and freeware games of 2010, with descriptions, screenshots, and links of the best games in each major category. Previously: Top 10 Experimental Games, Top 10 Shoot 'em Ups]



The third of our in-depth 2010 Best Of Features here on the IndieGames.com blog (after the overall Top 10 we did for Gamasutra and the 10 Indie Games for '11 article), we're proud to present ten of the best freeware role-playing games released in 2010.



Here we have a couple of interesting indie-developed freeware RPGs for you to look at. One requires the player to control nine party members at the same time, another deals with insanity, and there's even a roguelike game that is set in the middle of a zombie outbreak apocalypse.



Here are the top freeware role-playing games of the year:



10. ro9 (Justin Smith) [Windows, freeware]



ro9 is a turn-based role-playing game in which you get to control the actions of nine different characters at the same time, using only one set of controls for all. The objective here is to get all of your heroes down to the ninth and last level of the dungeon to loot the treasure, although you can still win if some of them succumb to their injuries before reaching the goal.







9. Madness (hmp) [Windows/Linux, freeware]



In Madness you play as an adventurer who has to descend ten dungeon floors before defeating the evil Dungeon Master residing at the lowest level. You have a sanity meter that counts down after every couple of moves. When your sanity is low, you will begin to imagine things. Instead of fighting the usual array of rats, goblins and dragons, players may have to do battle with odd creatures like butterflies, flying spaghetti monsters and unicorns (both pink and robotic varieties). Occasionally you may even come across one of your brethen, but the state of their mind is more likely to cause concern rather than bring a sense of comfort.



If you enjoy light roguelikes, then this is definitely one game that you should download just based on the concept alone.







8. Dubloon (Banov) [Windows, freeware]



In Dubloon, you play as a pirate who stumbles upon an incredible treasure, and puts together a crew to make the treasure his own. The game plays out in classic RPG style - there's a world to explore with items to collect. Happen upon an enemy wandering about, and you'll be transported to a turn-based attack-a-thon, with stats et al. Definitely worth checking out for the RPG lovers among you.







7. Maze of Space (Petri Purho, Martin Jonasson and Niklas Ström) [Windows/Mac, freeware]



Maze of Space is a dungeon crawler set on a space station. Killing aliens will allow you to grab better gear and level up your character. Petri has attempted to render pixel art to look as if it has been painted onto a wooden surface, and for the most part it works really well. It's definitely worth giving a go, if only for the visuals.







6. Realm of the Mad God (Wild Shadow Studios) [Flash, freeware]



Realm of the Mad God is 'a massively co-op fantasy adventure' featuring a remarkably large world to roam and explore (inhabited by thousands of monsters), real-time battling, a full leveling up system, plus lots of different equipment and magic spells to experiment with. Starting a game is as simple and entering your name and pressing go, at which point you'll be dumped into the world alongside every other connected player. You can choose to team up (text chat is available) or go it alone.



A major thing to note - death is permanent. Lose all your health and you'll have to start all over again, whether you were level 1 or level 100.







5. Dungeons of Fayte (Brent Ellison) [Windows, freeware]



Dungeons of Fayte is 'a non-linear, replayable RPG/Sim' that supports up to four participants on the same computer. Players spend time building up their stats by doing farm work/guard duty/visiting the pub, then set out on a quest at the end of each month to beat up green blobs and undead skeletons. There is an insane amount of content here, and with it a lot of replay value.







4. Rogue Survivor (Roguedjack) [Windows, freeware]



Rogue Survivor is a survival roguelike sandbox game with plenty of depth to explore. You are put in the role of an average person in the middle of a zombie outbreak, and must stay alive for as long as possible.



Each day you survive, you'll level up and become stronger - but tougher enemies will also appear. Apart from finding weapons and barricading yourself into a safe area, you'll need to make sure you have a good supply of food and perhaps some friends to help out. Apart from playing a survivor, you can also play as a zombie and see how many humans you can eat.







3. The Spirit Engine 2 (Mark Pay) [Windows, freeware]



The Spirit Engine 2 is Mark Pay's self-developed sequel to the original TSE released way back in 2003. Set in a new world, with new characters, new graphics and a rewritten game engine, TSE-2 is a major improvement over its predecessor in every possible way. This side-scrolling RPG doesn't cost you a single cent to download, but will still provide you with hours upon hours of gameplay enjoyment.







2. Space Funeral (thecatamites) [Windows, freeware]



Space Funeral tells the story is about a man named Phillip, who is on a journey to reach a place called the City of Forms. You get to recruit only one travelling companion during the entire adventure, meaning that there is very little party management and individual character stats to worry about here. The exercise of grinding for experience is also kept to a minimum, and you can beat the final boss even before either of your party members reach level twenty or above.



The game takes about two hours to play from start to end, but you have to remind yourself to save often because there are no inns or checkpoints to record your progress for you. Should the random encounters becomes tedious over time, players can also use the auto option to have battles resolved for them automatically.







1. Desktop Dungeons (Rodain Joubert) [Windows, freeware]



Desktop Dungeons is a puzzle-based roguelike with an emphasis on resource management, where the health of your adventurer is restored by walking into unexplored rooms or corridors. You can choose to engage an enemy immediately upon finding them, or save the tougher encounters for later after you've gained some battle experience with weaker inhabitants of the dungeon first.



That is basically the gist of the game, yet once you've spent about an hour or two with it you'd realize that Desktop Dungeons has plenty of hidden complexity to offer anyone who is willing to learn the advanced strategies, bonuses and random elements that Nandrew has implemented in this gem of a time sink.



[Got feedback? Reasons to disagree? Post a response and we'll do a special 'best of reader comments' round-up at the end of our chart countdowns.]





Channel 12 cincinnati / The Game Season 4 Premiere

The Legend of Gameloft? Shadow Guardian awaits

If there’s any one company out there shamelessly steali… er, let’s take that again. If there’s any one company out there clearly inspired by the works of other developers, it’s Gameloft. A video from the company has hit Youtube, and it looks strikingly similar to a certain Wii launch title.


While no actual gameplay or title is shown, there’s quite a bit of evidence pointing toward this one being a Zelda clone, right down to a galloping horse. The whole video is capped off asking viewers to “Discover Gameloft’s new legend”. They’ve already covered Halo and God of War — why should Nintendo’s big properties be left out?


Following the video’s link to the developer’s Facebook page reveals the game’s name to be Shadow Guardian. The protagonist has been given the unfortunate name of Jason Call. Say what you will about their approach to ripping aesthetics off (Final Fantasy XII anyone?), but it’s clear that they haven’t figured the whole “characterization” thing out.





Hard Corps: Uprising price revealed

Microsoft is kicking off their upcoming House Party promotion with Konami’s 2D shooter Contra Hard Corps: Uprising. But what will it cost you to download?


It turns out the game will run you 1200 Microsoft points, or $15. We probably could have guessed that price, given the usual cost of games on Xbox Live Arcade these days. Regardless, the game is damn pretty. It’s set to launch on February 16.







Hry

Monday, January 10, 2011

Hot Info For This Week


2011 Independent Games Festival Announces Student Showcase Winners

The Independent Games Festival has announced the eight Student Showcase winners for the thirteenth annual presentation of its prestigious awards, celebrating the brightest and most innovative creations to come out of universities and games programs from around the world in the past year.



This year's showcase of top student talent include slapstick physical comedy adventure Octodad, from DePaul University's Team DGE2, University of Montreal student Richard E. Flanagan's boldly styled Myst-like adventure Fract, and Tiny and Big, an ambitious, comic-book styled 3D action platformer from Germany's School of Arts and Design Kassel.



In total, this year's Student Competition took in more than 280 game entries across all platforms -- PC, console and mobile -- from a wide diversity of the world's most prestigious universities and games programs, a 47% increase from entrants in the 2010 Festival, making the Student IGF one of the world's largest showcases of student talent.



All of the Student Showcase winners announced today will be playable on the Expo show floor at the historic 25th Game Developers Conference, to be held in San Francisco starting February 28th, 2011. Each team will receive a $500 prize for being selected into the Showcase, and will are finalists for an additional $2,500 prize for Best Student Game, revealed during the Independent Games Festival Awards on March 2nd.



In conjunction with this announcement, IGF organizers are also revealing that this year's Independent Games Festival Awards at GDC will be hosted by Anthony Carboni. Carboni is host and producer of Bytejacker, the acclaimed indie and downloadable game video show and website, and one of the most enthusiastic and devoted followers of the independent game scene.



The full list of Student Showcase winners for the 2011 Independent Games Festival, along with 'honorable mentions' to those top-quality games that didn't quite make it to finalist status, are as follows:





Tahaky

First Dragon Age 2 DLC revealed in Signature Edition

'The Exiled Prince' free if you pre-order by January 11.


As you may have noticed Dragon Age 2 isn't out yet, but that hasn't stopped the first downloadable content pack from being revealed.

Next fortnight's Xbox Live deals and releases detailed

Free Xbox Live weekend starting January 28.


Major Nelson has revealed what we can expect in terms of Xbox Live deals, Games on Demand and arcade releases for the next couple of weeks.




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Gophermods RSX Reballing Available Later This Month

For those of us who have fallen victim to the YLOD, one of the potential problems that causes it was the deterioration and melting of the lead-free solder on the hot-running RSX chip. Over time, the solder will have potentially melted off of a contact, causing the error, which required the solder to be re-flowed onto the contacts (using the same solder).


Doing it that way will likely not be a permanent fix, since it was that solder that caused the problem to begin with. If you researched fixes, the closest thing you can get would be a reballing service (which replaces all of the RSX solder with new stuff), preferably a lead-based solder. That’s where Gophermods comes in.



For a few months now, Gophermods has had the service listed on their site, but it only had a “coming very soon” on it, with no purchasing options or a FAQ available. It did have a price ($139.99), though.


It wasn’t until yesterday that I received a mass-email pertaining to the service (since I had contacted them and asked them about it. It was sent to everyone who had sent them the same questions), and with it was a little FAQ, and a few more details of the service. You can read those here (and although this little FAQ doesn’t say when it will be available, the email did, with the launch happening this month):


Q: How much will the service cost?

A: As of now, everything is priced at $139.99.


Q: What will the warranty be?

A: As of now, we are looking at standard free one year warranty.


Q: How long will the repair take? All other repairs on the website are listed as 24 hours.

A: We will not be able to guarantee a 24 hour turnaround time for the reballing service. While we would like to get them finished in the 24 hour period, it is not possible. Each repair will take in the time frame of 2-3 hours to do it correctly, and that is assuming there will be no issues in the repair process.

Our timeframe will be 24-72 hours, with more units getting out well before the 72 hour timeframe.


Q: I tried reflowing my unit before, or I sent it to another repair shop, other than yours. Will you accept my unit?

A: Unless the console was repaired by us previously, we will not be able to accept any other units that have been worked on previously, unless approved by us.


Q: Will you replace the lead-free Sn-Ag-Cu solder, with a lead Sn/Pb based solder?

A: Yes, all lead-free solder BGA’s will be replaced with a more robust lead based solder spheres.


Q: Is this a permanent repair?

A: No, we cannot guarantee this is a permanent repair because we cannot test a unit that extensively. So we don’t want be deceptive to our customers, and guarantee this will last for life. Other than the processors on the PS3 motherboard, there are more areas where the unit is susceptible of breaking down. While 90% of failures are caused by the processors, we want to stress that there are about 10% of YLOD failure points that are unknown.


Q: What if my GPU (Graphic Processing Unit) is dead, bad, or fried?

A: A reball would not fix this problem. It would require a new GPU to be reballed onto the motherboard. We are currently working to source some reliable and new GPU processors so we will be able to offer this. At the moment, there is no one reliably supplying brand new GPU processors.


Q: What is a sign that my GPU is bad?

A: Graphic distortions, green lines, polygons, white snow on the screen, color distortion, pixelation, no audio or video on either HDMI or Composite ports.


A one year warranty sounds like they definitely have confidence in the fix and in their work. The lead-based solder will also help ensure the solder won’t simply melt from the heat, either. Although they say it’s not a guaranteed permanent repair (for liability reasons), mixed with the standard warranty and the success of other reballs people have done, there’s a good chance you’ll get even an old 60GB PS3 to last a few years longer.


With the overall positive ratings these guys received, I have decided to wait until the service becomes available so I can get my YLOD fixed by them. If you have gotten a YLOD, or if it does happen, keep an eye on the service here.



Poll Results and New Poll


Poll Results


No surprise here, but Uncharted did take the win. What was surprising was the sheer number of votes it got in comparison to the rest of the selection (including big name first party titles like LBP2, inFamous 2, and Killzone 3).


Now for a few queries regarding some of the choices. Are there seriously 6 people who aren’t anticipating anything? Spider-Man 3? And who the heck put Legend of Zelda: Skyward Sword on there? :lol:


Also, I know the graph is rather huge, but I had to size it so the winners were easily legible.




New Poll

With 3D becoming more popular, and with the lack of any really good poll ideas, I decided to ask whether or not you folks will be picking up a 3D TV this year. I added a couple situation-based answers to the standard yes and no as well.


-




Will you be purchasing a 3D TV this year?





No



Wait it out a couple more years



Not until glasses-less option available



Depends (money, usefulness, etc)



Yes





View Results










Diablo 3

Monday, January 3, 2011

New Info For This Day

Gamasutra's Best of 2010

With 2010 now at an end, the Gamasutra editorial team is proud to present a round-up of its individual charts and countdowns for this resurgent year for video games, published on the website over the past few weeks.





Picasso for sale

Homefront - Fight for Freedom Developer Diary 3

Check out the latest Developer Diary from the creative team behind first-person shooter, Homefront

Thor: God of Thunder Trailer

A new adventure featuring Marvel Comics' mighty Thor arrives in 2011




Externe Multimedia Festplatte Test

The Best of Big Download: Dec. 27 - Jan. 2


Happy New Year! Now that all of the parties are done and we can look forward to the next 12 months, let's take a quick look back at the past seven days on Big Download. As you can see, we have been busy with a bunch of extra features on the site.



Exclusive features


Most Anticipated 2011 PC games: We pick the games we are most eager to play in the next year in the action, RPG-MMO, strategy and other genres. We also give our predictions for what might happen in the PC game industry in the next year.
Interviews: We chat with the folks behind games like Serious Sam 3, Duke Nukem Forever, Trapped Dead, Dead Meets Lead, Stronghold 3, The Spire and Prominence.
Reviews: We give our final verdicts for Super Meat Boy and Cities XL 2011.
Best PC Indie Games Of 2010: There were a bunch of great PC games made by indie developers and we take a look back at our favorites.
2011 Console Games We Want To See On The PC: There are a bunch of upcoming console exclusive titles that PC players would love to see on their platform.
Maingear Shift desktop PC review : What if you had $10,000 to spend on a gaming PC? You might come up with the system we got to test out.
Freeware Friday : Our free PC game column returns with the platform action game Rocky Memphis and The Temple of Ophuxoff.


Continue reading The Best of Big Download: Dec. 27 - Jan. 2



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Thursday, December 30, 2010

Best Information For 29.12.2010


Games Campus, Cherry Credits For Prepaid Cards

Online game portal Games Campus has partnered with Cherry Credits to support the micropayments firm's prepaid "Scratch Cards" and other transaction methods in its free-to-play titles.



Operated by OnNet USA, Games Campus hots a wide variety of MMOs, including Shot Online, MLB Dugout Heroes, Drift City, Asda Story, Legend of Edda, and Heroes In The Sky. Though its titles are free, users can spend real money to acquire Campus Credit, a cross-game virtual currency for purchasing in-game items.



With this new deal, gamers can buy Campus Credit without credit cards or bank access, instead picking up a Scratch Card at a store or online. Cherry Credits prepaid cards are sold around the world --the U.S., Europe, Australia, Middle East, Singapore, Malaysia, and other countries -- at thousands of convenience stores, cyber cafes, and kiosks.



Cherry Credits' cards can be used in more than 180 online gaming titles, including games from other publishers like Plants VS Zombies, Bejeweled, Ben 10 Omniverse, Atlantica Online, Pangba, The Legend of Mir 3, AdventureQuest Worlds, IMVU, and many others.



"We are proud to partner with Cherry Credits to bring another payment option to our users," says Games Campus CEO Kevin Kim. "With Cherry Credits' strong global reach, Games Campus is able to bring our services to more players all over the world, and offer a more tailored service at each region for users."




Agp Grafikkarten

Apache: Air Assault

A flight sim that's realistic without being boring.


Man, Apache helicopters are expensive. Do you know how many hospital beds you could buy with that sort of cash? Probably a lot. But hospital beds so rarely launch Hellfire missiles at targets two kilometres away, before slipping into forward-looking infrared mode and shredding tanks with their 30mm cannons that they don't have. Screw hospital beds. Ask any ward patient where they'd rather be sitting and they'll tell you: in the cockpit of an Apache helicopter, gunning down enemy combatants in a fictional version of Afghanistan and causing relatively high degrees of collateral damage due to their inexperience and/or illness.






Picasso prints

Games starring controversial figures

Did they help or hinder their games in the marketplace?Tiger Woods PGA Tour 10 - Looks like EA's keeping Tiger on their leash.Mercenaries 2: World in Flames - Hugo Chavez isn't technically in the game, but close enough.Fight Night Round 4 - Mike Tyson may be troubled, but he's gaming gold.Postal 2 - Gary Coleman or Osama Bin Laden. Take your pick.Space Channel 5 Special Edition - One of Michael Jackson's final video game roles.Sneak King - The King is a known stalker and unhealthy food-peddler.




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