Monday, January 24, 2011

New Information For This Day


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Picasso the old guitarist

How To Be A... Lead Games Programmer

Jon Creighton, Lead Programmer of Bodycount tells all.


Jon Creighton, lead programmer on Bodycount, was kind enough to talk to us about what it's like being a lead programmer in the games industry. From where the role can ultimately lead, to how things have changed since the days of the PS2.



How To Be A... Games Magazine Editor

OXM's Jon Hicks tells you how.


Our own fearless leader, Jon Hicks, is next up to lend some insight and advice to our ongoing How To Be A... interview series. Below you'll find out exactly what a magazine editor does and how Jon got to his lofty position in the first place. Plus some advice on how to get into games magazine writing.




Hry

Two Worlds II for the PS3 Winner


In total we had 144 entries. Here is the video of me randomly picking the winner, kane112!! Congratulations!! PM me your address and we’ll get it to you right away.

Special thanks to Aubrey Norris of SouthPeak games for making this happen.


Also, stay tuned for another givaway coming real soon! Real soon as in starting Tuesday!!


Two Worlds II will be available in stores Tuesday, January 25th. Hit the jump for details on this amazing looking game.




Game Details


“Two Worlds II” offers a perfect RP symbiosis of sheer atmosphere and dazzling technology. A complex quest system with an exciting main story that leads you through the world of Antaloor, plus lots of secondary scenarios with their associated quest stories ensure that the followers of the main story AND the adventurous souls who love the danger of exploring unknown regions will ALL get their money’s worth ! The many quests and video sequences, drenched in sheer atmosphere, drive the story mercilessly onwards. The sequences include ingame and render videos, all seamlessly integrated into the actual gameplay.


Completely redesigned AI and Balancing standards, experienced authors, the flexible combat system and the fabulously intuitive management of magic are further guarantees of game enjoyment, for RPG professionals and newcomers to the genre. The realistic behavior of the NPCs and other opponents in the game world is the key to sophisticated way-finding parameters, an ingenious communications network between NPCs and a continuous comparison of game data. The player has many ways of getting to wherever he wants to go, like walking, running, sprinting, riding, swimming, sailing and teleporting.


As far as combat is concerned, there’s a clever and artistic system of attack and defense moves available – all realistically integrated into the game by means of Motion Sensing. Active parrying, variable attack tactics with different hit results, and the reaction of the opponent to the selected strategy all ensure that every combat scenario becomes an unforgettable, individual experience. And the comprehensive magic system is also unbelievably flexible, thanks to the DEMONSTM technology. Players can use a complex card system to create almost as many spells as they want from the five mana sources of Air, Water, Earth, Fire and Dark Magic. An imposing particle system also ensures that the magic effects are implemented in spectacular fashion. And the same applies to Alchemy – thanks to the PAPAKTM method, players can brew unique potions for their experiments, using a huge spectrum of substances ranging from plants to minerals and animal ingredients.


Flexibility is also the key word in the design possibilities for weapons and armament items during gameplay. The technical foundation behind this feature is the newly created CRAFTTM tool. Thanks to this system, the player can break down almost any item into its basic materials like steel, wood and leather. These materials can then be used in turn to upgrade other items. Artistic-minded players can even buy paints and design their own individual armor and weapons. Then there are magical runes and artifacts which can be incorporated into weapons and items of armor. The combination of these three basic types of customization will give players an almost endless range of possibilities for creating their own equipment designs!


Then we have the GRACE engine, especially developed for “Two Worlds II”. In combination with the extremely flexible MoSens Cap system, it enables an almost unimaginable freedom of movement when the hero is walking, running, fighting and interacting with his environment. “Two Worlds II” is graphically superb, thanks to the powerful engine, which is packed full of technological highlights like an unlimited number of dynamic light sources, 24 bit HDR post-processing and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.


FEATURES


-A flexible combat system with variable attack moves, parrying and special tricks

-State-of-the-art technology, thanks to a powerful GRACETM engine and special tools

-Lots of mini-games for breaking up gameplay

-Intuitive user interface for the DEMONSTM Magic system and the PAPAKTM Alchemy system

-Mercenaries and magically-created beings accompany the player

-Complex object management with movable and usable items

-Special CRAFTTM tool enables the individual configuration of armor and weapons

-Many Boss opponents, including special combat strategies and unique rewards

-Flexible MoSens system guarantees realistic everyday and combat movements

-Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting

-Captivating background story with numerous cutscenes

-Extensive Multiplayer part including building/setup simulation


Source and for tons more info see http://www.twoworlds2.com





Game Trailers








PSP2, What We Think We Know (Several Updates)



***Not an official image. This is 1Up’s artist rendering based on developers descriptions***


The industry is bursting at the seams with information about the PSP2. One thing I’m sure we have all heard is it’s as powerful as the PS3. While I’m sure that’s an exaggeration, we can bet our bottom dollar on a powerful handheld system.


Recently 1Up has offered us even more information that they suggest is trustworthy.


It was stated by 1UP that it is roughly half as powerful as the PS3 itself combined with a screen that a developer described as “like the iPhone 4′s retina display but better.”


1UP went on to say, “We can confirm the rumored Uncharted spin-off game is real and in development as a showpiece game along these lines.”


Through developer sources, 1Up has made some other claims:


-back touch pad so that your finger does not block the screen

-front and back cameras

-tilt controls similar to the SIXAXIS

-dual analog sticks

-brick format like the original PSP’s and NOT like the PSP Go

-No UMD’s but instead will be using flash cart ROM’s

-friends list


Update 1:

Kotaku has insiders that claim the PSP2 has 1 gig of RAM. Twice that of the PS3


Update 2:

In a Eurogamer Interview, Danny Bilson from THQ gave a partial confirmation of the PSP2 by saying “I can’t really comment on hardware that is going to be released soon.”


Update 3:

Nikkei Newspaper says 3G and a multitouch OLED screen (Note) Nikkei is very very credible…I would almost go as far as to almost say this update is confirmed.


Update 4:

Engadget says Nikkei mentioned larger screen then the PSP and powered by a new potent silicon.






Obrazky

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