Tuesday, November 23, 2010

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“DoneJohn” by UncleBibby. Following last...

“DoneJohn” by UncleBibby. Following last week’s WarioWare DIY-created “Mega Micromusic” album, another interesting DS-based work: a cover of The Legend of Zelda’s dungeon theme made entirely in the $8 DSiWare music app Rytmik!


There are so many ways to make music with the DS: two Korg DS-10 carts (and the upcoming M01), two Jam Sessionses, six different Music On instruments from Abylight, Rhythm Core Alpha, Electroplankton, tapping on the case with your hands…



Buy: Special Edition Red Nintendo DSi XL bundle, Nintendo DSi XL (Blue, Burgundy, & Bronze), Standard Nintendo DSi (White, Pink, Black, & Blue)






Dokumenty

An Xbox 360 Successor Wishlist

Over 2 weeks ago we spoke our mind on the Wiis Successor, and well delve into the PS3s heir soon enough. But as we promised you on Nov. 8th, part 2 of our 3-part series is going to explore what wed like to see from an Xbox 360 successor in the future. Microsoft has made it clear that theyre here to stay in the home-console gaming arena. With many stellar exclusives, a new motion-controller, and top-tier online connectivity, the future for Microsofts juggernaut is looking good.

But theres always room for improvement! The 360 was certainly NOT without flaws and.....

The Future is Coming - Video Game Awards

Spike show us the next VGA 2010 Live show this 11 of December.




North Korea bombs South Korea

Soul of Darkness


Soul of Darkness
Genre: Platformer

Company: Gameloft

Platform: Nintendo DS

Release date: July 5, 2010


Retail price: 500 Nintendo Points ($5)



B



It’s been a dark time for fans of traditional 2D Castlevania. Sure, Konami released the multiplayer-based Harmony of Despair on the Xbox 360 but it’s really its own sort of game. Order of Ecclesia on the DS was the last real game in the series and it came out in 2008. Gameloft has risen to the challenge with Soul of Darkness, a DSiWare title adapted from their cellphone Java catalog. While Kale isn’t quite worthy of the Belmont name, he does an admirable job filling in during their absence.


Soul of Darkness is less Symphony of the Night Super Castlevania IV. There is no open, free-roaming castle. Players are instead treated to ten linear and self-contained levels (plus a final boss fight). You’ll explore ancient forests and icy caves during your quest to rescue your beloved from the clutches of the evil vampire lord Ritter. There are secrets hidden in the walls and small branches from the path here or there, but it’s pretty much a straight shot through each of the levels. It’s actually a nice change of pace — there have been six exploration Castlevanias on Nintendo handhelds since 2001 and this game may have felt tired if it followed that route.



The two weapons in the game, a sword and a lance, are tied to fire and ice respectively. Each has a magical ability as well — the sword provides a radial explosion and the lance can be thrown as a projectile that doubles as a platform when it hits a wall. These abilities are used a decent amount within the level design, though the explosion is woefully limited in terms of creative tasks. Each can also be upgraded God of War style in several categories. Attack damage, magic strength, combo length and critical attack can all be improved by spending crystals found when defeating foes or in chests and walls.


While Soul of Darkness is a brief journey (clocking in around two or three hours) it’s also surprisingly diverse. In addition to the normal platforming and combat combination you’ll find a shooter-style level. There are also a few segments where you’ll transform into different creatures with totally different sets of abilities. They never last longer than a couple of minutes but they force the player to think outside the game’s normal methods, helping to keep things fresh.


There may not be a whole lot of reasons to return to Soul of Darkness after reaching the end, but it’s hard to fault a five dollar game for that when it’s this engaging the whole way through. It’s a decent stop-gag for Castlevania fans and could flourish as its own series if crafted by the proper hands.




Smoke equals fire? Sony comments on Playstation Phone

Sony is doing a horrible job keeping rumors about the Playstation Phone under wraps. Maybe it’s part of the plan.


Sony Ericsson Chief Executive Bert Nordberg was asked about the device and its rumors by The Wall Street Journal, and his response wasn’t exactly a denial.


“There’s a lot of smoke, and I tell you there must be a fire somewhere,” Nordberg said.

“Sony has an extremely strong offering in the gaming market, and that’s very interesting.


“Sony is of course a very strong brand, and why shouldn’t we use that? Gaming, including content, is a very interesting proposition.”






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