Thursday, August 19, 2010

New News For Today


Nokia C7 Gets Professional Debut Leaked on Camera – 3.5-Inch Touchscreen, 8 Megapixel Camera

nokiac7


The Nokia C7 ha seen the light of day due to a few leaks scattered over the past couple of months and it has been expected to be Nokia’s next flagship Symbian^3 powered handset. Back during the most recent leak we learned that the device would feature a 3.5-inch touchscreen, an 8 megapixel camera, dual LED flash and a 1,200 mAh battery.


Today, the device has been leaked again but this time in a much professional manner – in other words, not blurry. The above picture leaked from the Chinese website zol.com.cn. From what we can see it looks like it’s got a front-facing camera but until Nokia comes forth to make the device official, we won’t know for real.


However, reports suggest Nokia will come forth to announce the C7 Symbian^3 powered handset sometime during the Nokia World event next month.


We’ll keep you posted.


via mobilebulgaria


Related PostsNokia C7 picturesThis looks like a leak of the Nokia C7, but that is about all we have.

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Red Faction: Armageddon - Destruction Interview

Destroy then reconstruct elements with your nano-forge technology in Red Faction: Armageddon.

Red Faction: Armageddon - Danny Bilson Interview

Go beneath the surface of Mars where a new enemy awaits you in Red Faction: Armageddon.




DDR4 Memory Partially Unveiled

First information about the future DDR4 memory standard have been unveiled. This format will be finalized in 20111 and should start its life cycle the following year, even though it should not become the default module in our computer before 2015.First the bandwidth is again doubled, with first module branded as DDR4-1600 later on we could see DDR4-4266. To reach such value, each DDR4 module will require to have its own memory channel, while today a single channel can be used by several DDR3 modules.So, manufacturers will have to offer DDR4 module with huge capacity, or potentially find a trick with a dedicated chips installed on the RAM channel making it possible to pile up modules, but it could potentially be at the cost of performance (high latency values).We still have time, and further specifications/details should be available in the coming months. 








Modern Heater Design for Table Top - Ambieth by Alastair Warren


Ambieth is a modish, trendy and striking heater product that was comes with innovative design. Unlike traditional heaters, it could be installed easily on a table to keeping you warm. Ambieth by Alastair Warren is a must have gadget on the winter you don’t need to hide your heater under the coffee table, now you’ll

F1 Grand Prix Car 3d Model Download


its a most detailed F1 car 3d model drawn by Prix Engineering Ltd, a formula One motor racing team and constructors. This F1 3d model is optimized and available free to download in max format. Free to use under creative common license.

Download Link | Design by 3dRiver




Online Hardware Breaking Info

Thursday, August 12, 2010

Hot Info For Today

Red Dragon Audio M-1000 Monoblock Amplifier

Red Dragon Audio has followed up on their exotic and expensive Leviathan Signature Class D monoblock amplifier with a new more conventional looking Class D monoblock called the M-1000 that is considerably more affordable and available factory direct. While size and weight are down compared to the Leviathan, power is not. The M-1000 delivers 500 watts into 8 Ohms, and a full 1kW into 4 Ohms.Continue reading Red Dragon Audio M-1000 Monoblock Amplifier






Warhammer 40,000: Space Marine: Developer Interview

We talk with one of the producers on Warhammer 40K: Space Marine about combat gameplay and how a cover system is not needed when you're a walking mesh of armor.





Scott Pilgrim Vs. The World Review

Review: In Scott Pilgrim Vs. The World, Edgar Wright delivers one of the best movies of the year that half the viewers will hate.





Apple $400: A look at Apple�s fundamentals, Part I

AppleInsider contributor and independent analyst Andy M. Zaky offers a sigh of caution regarding fundamental analysis and matters surrounding Apple's valuation.

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Oracle sues Google over Java use in Android

Oracle has filed a lawsuit against Google, charging that its Android phone software infringes on Oracle patents and copyrights related to Java.




Online Gadgets Info

Monday, August 9, 2010

Best News For 09.08.2010

Infinite Space: An Argument for Single-Sharded Architecture in MMOs

In this technical piece, the team behind idiosyncratic MMO success EVE Online discusses precisely why sharing a single world between all of its players makes sense.







The GameDev.net Daily

Hey! It's Friday! I'm so happy about this for so many reasons. IT'S BEEN A GOOD WEEK.

Which makes for kind of an awkward segue into truly awful news about High-Voltage Software laying off twenty-five employees (which Drew commented on yesterday, but now there's an actual company response). A representative of High-Voltage, the developer of The Conduit and forthcoming The Conduit 2 and The Grinder, gave a statement about the layoffs: "I can confirm that High Voltage Software has reduced some of our staffing based on our current production requirements and predictions of what is needed for the remainder of 2010. We are sad to have to say goodbye to these employees and friends, but these changes are necessary to bring our organization to a healthy operational size." It's always unfortunate to hear this kind of stuff; here's hoping all of the impacted employees land on their collective feet.

Batman and Catwoman are going to be kickin' it in Batman: Arkham City in Fall 2011.

The absolutely excellent Metal Gear Solid: Peacewalker helped out Konami this quarter. This makes me happy because, well, Peacewalker was rad. You bought it, right? Right?

Amanita Designer, independent game developer of the critical darling Machinarium, is giving pirates a "Pirate Amnesty" sale. The sale has Machinarium at $5 USD, 75% of its normal price. According to source Gamasutra, Amanita is making a statement that any of the pirates -- of which comprised about 85-95% of the total people who played the game -- can now get in on this themed sale to essentially make amends for previous wrongs. The sale is, of course, open to anyone, but hopefully this little marketing skew can apply that extra necessary guilt to get the evil-doers to right past wrongs.

That's about it for this week. I don't really have words to convey what a weird and great week it's been for me, but in between moments of amazing I've been rocking Knights in the Nightmare on DS (it's weird and great) and... Well. That's about it. Also I made a Tumblr site because I like posting random things.






Why coin-op is still ahead of console

The origination of the motion tracking game experience came from the amusement sector. Some five years before Nintendo even considered developing 'Project Revolution', and a long time before 'Project Natal' or PlayStation Move were even uttered - amusement releases such as Konami Digital Entertainment's Police 24/7 and MoCap Boxing were paving the way for this new form of game experience.



Online WWW Trends in Technology

Wednesday, August 4, 2010

Best Information For 04.08.2010

sketch

If you want to pick up some great drawing tips visit Sketch Theatre , where the likes of Dave Dorman offer movies of their sketch process!





Column: 'Homer In Silicon': My Husband is a Little Blue Peg

['Homer in Silicon' is a biweekly GameSetWatch-exclusive column by Emily Short. It looks at storytelling and narrative in games of all flavors, including the casual, indie, and obscurely hobbyist. This week she looks at Big Fish's casual life sim Life Quest.]



Usually the creepier aspects of gameplay worldview have to do with means rather than ends. You're, say, protecting the Earth from invading monsters (good) but you have to slaughter a bunch of their human servants along the way (dubious). You're building a global restaurant business (neutralish), but in order to succeed you have to sell diseased meat and rape the environment (bad).



Then there's Life Quest.



Life Quest is a casual life sim game that offers about three hours of gameplay and treads some of the same territory as Kudos. It puts its supremely creepy elements right up front, in the explicit goals: your whole purpose in life is to show up old rivals before your high school reunion.



One by one, these rivals turn up and tell you what life dream they're trying to accomplish next, and you have to try to accomplish the same thing faster. This is the motivation for everything you do, from buying a new sofa to taking a yoga class to growing into a job that pays more than $20 a shift.



The framework -- beat first this rival, then that one -- provides perhaps useful new-player guidance during the early phases of the game. It is an unsurprising way to make casual gameplay out of a simulation that might otherwise be daunting: casual games often have an annoying way of telling the player not only what to do, but how to do it.



I'm not crazy about the framework, though, because it removes most of the interesting choices from the game. I find myself hoping the high school rivalry thing is Life Quest's tutorial. It isn't. That's the whole game.



A sense of narrative dissonance kicks in early. My rivals are making me do things that aren't what I or my character would prefer to do next. At first, though, it seems sort of harmless. Sure, I'll go to yoga class with my old frenemy. It'll be good self-motivation for exercise I should get anyway. People do do that kind of thing in real life.



The sense gets substantially stronger when my rival tells me that my next challenge was to give up my condo in the city and move out to the suburbs, where I'd be paying more money for a house with a longer commute time. That doesn't strike me as a great deal. It also isn't the sort of thing I think my character would be into. I've developed her as a fashion-loving, career-oriented urbanite. Moving out to cul-de-sac country doesn't fit her.



Clearly it is a mistake to think about this too hard, but I ask myself what kind of person would define herself so completely by other people's opinions that she'd buy a house she can't afford and doesn't want to maintain, in a part of town she doesn't like and doesn't want to live in.



I try ignoring the challenge, deliberately losing the competition so that I can focus on other tasks within the simulation. That doesn't work, though. Despite the sandbox-like promises in the marketing description, in reality Life Quest is brutally linear. If I don't do the tasks set out by my rivals, I can't unlock useful new locations in the game. I'm simply not allowed to break out and do my own thing. If I miss the deadline on a challenge, the game doggedly waits for me to accomplish my assigned tasks after the deadline. I get fewer points, but that's still the only way to level up.



This scheme progresses from unappealing to deeply creepy when my high school rivals challenge me to start a family.

In order to satisfy some guy named Amir, from whom I am destined never to hear again, I take a break from my job, go to a dance club, and dance twice with a short-pants-wearing dope named Trevor. Trevor asks me out. We go on four or five dates. After seven days I am allowed to propose. After three more (to give ourselves time to rest up from the arduous planning of a wedding ceremony never described or depicted), Trevor and I have a baby.



I name the kid Pete. The game may well discard that particular input string, because Pete's name doesn't ever appear again.



Pete's gender is not left up to me (the one plausible aspect of a wholly implausible simulation), but it turns out not to matter any more than his name. The only thing the baby does -- ever -- is appear in a status window listing my life achievements. It doesn't require new clothes or toys or a crib, need babysitting, or keep me up nights.



It doesn't grow older, doesn't attend school, doesn't need or bestow love. It is less relevant to the gameplay than my pet or even my stereo, since those at least in some way modify my happiness and the amount of refreshment I get from sleeping. Pete is literally nothing but a status symbol.



Trevor is not quite as low-maintenance as Pete. Trevor's image appears in the status window, and next to him is a heart-shaped meter, the Love-O-Meter, that slowly drains away over time. To refill it, I must go on dates with Trevor, just like the dates before we were married.



What Trevor likes is to have money spent on him. He likes restaurants and the movies, and he likes it when we go shopping and I buy him a new outfit. We go shopping exactly once, so I can upgrade Trevor's short pants and ugly shoes to something I don't mind looking at. It feels creepily like Trevor is a doll, not a partner. And it's not like I can spend money on other kinds of upgrades to Trevor, like putting him through law school.



Dates with Trevor are a dreary waste of time.



By the end of Life Quest, I am actively trying to get rid of Trevor. His disembodied head's periodic blinking in the status window gives me the creeps. He only married me because I took him out for a couple of nice meals; I only married him because a classmate told me to.



Cheating seems like the best bet. I try to go clubbing without him. I try to put new personals ads in the paper. The game will not allow either: I am locked out of the mate-seeking options because of my marital status.



So I try a crueler course. I deliberately neglect Trevor. I stop going out with him. I work stupidly long hours. I come home temperamental and surly. I eat out alone at restaurants. Even though I now have the best possible job as CEO of my own company, I return to school and get every single degree offered by the university just so I'll have more to do away from the house.



Trevor's Love-O-Meter drops to zero. Underneath his head, a status sentence says he is "starting to look elsewhere". This seems promising. But he doesn't go.



Maybe, I think, he's sticking around for the material comforts I provide. After all, he loved me 200 points less that one time I forgot my wallet and he had to pick up the check at The Stuffy Truffle. I bet it's all about the money for him.



So I try moving us back into a tiny little apartment in the bad part of town. No luck. He stays there. In the status window. Love-O-Meter at 0. "Thinking about leaving." But still smiling, still blinking.



As far as I can tell, the only negative result from the catastrophic neglect of my marriage is that my spouse won't provide me with any more babies. And given that babies, in Life Quest, are less interesting than collectible plates, I have no reason to want another. I didn't want the first one, come to that. I only got it so I could beat Amir.



Now, I realize that the purpose of this game is not to make anyone think. I understand that it is meant to be harmless fun. And, to be fair, it kind of is. The art is perky and the pets are cute.



But there is a negative feedback loop between the fiction and the rules. The gameplay is frustratingly linear. Annoyance with the linearity encourages the player to consider the fictional explanation for why (viz, that we must keep up with the Joneses, and also with the Smiths, Bakers, Ramirezes...). That explanation does not stand up well to being considered, which in turn encourages the player to revolt against the goals and prod at the gameplay, which is frustratingly linear, which...



(Disclosure: I played a copy of this work that I purchased at full price. I have had no commercial affiliations with the publisher at the time of writing.)



[Emily Short is an interactive fiction author and part of the team behind Inform 7, a language for IF creation. She also maintains a blog on interactive fiction and related topics. She also contracts for story and design work with game developers from time to time, and will disclose conflicts with story subjects if any exist. She can be reached at emshort AT mindspring DOT com.]








CTA Digital's Move accessories range from 'useful' to 'gloves'

Peripheral company CTA Digital announced two new accessories for the PlayStation Move, meant to enhance different aspects of the experience. For those of you who want to pay even more to play The Fight: Lights Out, CTA offers the Ultimate Boxing Gloves -- a set of fingerless gloves into which you can secure the Move controllers. The Wii has the wrist strap, but thanks to CTA, Move has the elusive palm strap.

The other new accessory is actually pretty slick-looking, and even practical: it's a charge cradle designed for one Move controller, one Navigation Controller, and one Dual Shock 3. For the one-Move household, this actually appears to be an ideal charging setup. The company also offers two other configurations for Move charging: one for just the Move and the Navigation Controller, and one for two Moves and two Navigation Controllers.

JoystiqCTA Digital's Move accessories range from 'useful' to 'gloves' originally appeared on Joystiq on Wed, 04 Aug 2010 05:00:00 EST. Please see our terms for use of feeds.

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Hry

Monday, August 2, 2010

Best Tech Info For Today


Wonder Woman “Invisible Jet” toy from Comic-Con now hitting eBay

One of the items available from this year’s Comic-Con held in San Diego, started off ironically as an April Fool’s joke. Now the joke, apparently, is on anyone who is willing to pay money for an empty box.
At Comic-Con, Mattel was selling an exclusive Hot Wheels toy that featured Wonder Woman’s famous Invisible Jet. But






A New Dimension for Sequels

Geoff Keighley examines last year's most critically-acclaimed video game sequels and suggests a new method of presenting follow-ups.<img src="http://feeds.feedburner.com/~r/GameProWhatsHot/~4/_QQ3-e3esw0" height="1" width="1"/>




Panasonic HM-TA1 Pocket-Sized Full HD Mobile Camcorder

Panasonic has announced the upcoming availability of its first ever pocket-sized full HD camacorder that also can perform as a web camera, named as Panasonic HM-TA1, capable of capturing up to 8 megapixel still shots, and full HD (1920 x 1080 pixels) video at 30 frames per second, featuring built-in USB terminal with pre-loaded software Panasonic HDC-SD5 3CCD Full HD CamcorderPocket-Sized Mag Pix 1080p HD Mini CamcorderWorld’s Lightest Camcorder – Panasonic HDC-TM35Panasonic Unveils Two New HD Camcorders – TM350 And TM30Newest Flip Video Mino Pocket-Sized Camcorder






Jailbreak iPhone 4 and iOS via MobileSafari with JailbreakMe 2.0 Star

Update: JailbreakMe 2.0 Star crashes my iPad WiFi+3G running the latest iOS 3.2.1 — Not sure if its the case for everyone with an iPad but let us know your success or failure stories in the comments below! iPhone Dev Team’s member, Comex, has released a stunning new jailbreak for, apparently, all iOS devices and




Review: Ace Tennis 2010 for iPhone

Ace Tennis 2010 is an interesting cross between a simulator and an arcade tennis game that should fit well with the iPhone’s casual-gamer crowd.

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