Monday, June 21, 2010

New News For This Week

Winners Announced in 2010 Gotland Game Awards

The winning entries have been revealed in the 2010 Gotland Game Awards, a contest highlighting interactive projects created by university students enrolled in the fields of game design and computer graphics. This year's awards expo, held on June 7th and 8th at the University of Gotland in Sweden, allowed students to show off their creations to an attending crowd of game developers and 3D movie animators. Representatives from Avalanche, Microsoft, Starbreeze, Lionhead, Crytech were in ...






E3 Video: Jenova Chen's Journey



Adam Robezzoli, of the Los Angeles game culture shop Attract Mode, met with several indie game designers during last week's E3 Expo for a brief series of video interviews. Among them, Jenova Chen of ThatGameCompany has just announced Journey, his third title for the PS3's Playstation Network. The game is intended to encourage unique interactions between participants, enabled by online play taking place in a vast and mysterious desert locale.



For the video discussion, Chen shares thoughts regarding music scores in games, informed by his previous collaborations with Austin Wintory on the soundtrack for FlOw and Vincent Diamante on the interactive score for Flower. Related video content from the Game Developers Conference, where sound designer Steve Johnson spoke on his role on ThatGameCompany audio design, can be found on Vimeo under the title Sound and Music as Narrative in Flower.





[Other videos in this series can be found at Attract Mode. Camera and editing by Nobuooo. Photo by Jeriaska.]






Modern Warfare 2 sold over 20 million worldwide

It’s another milestone for the popular Call of Duty: Modern Warfare 2. Yesterday, at a pre-Electronic Entertainment Expo analysts event, Activision announced that Modern Warfare 2 has till now sold over 20 million copies across the world.

Isn’t it one more milestone for MW2?


Bobby Kotick, the CEO of Activision, said at the event that Treyarch’s Call of Duty: Black Ops will be doing more better than this, possibly.


Several times earlier Kotick had said that the CoD series has gradually become more successful with each new installment. He also mentioned that preorders of Black Ops are in fact tracking higher currently than those of MW2 when it was far out from the release date.


Call of Duty: Black Ops will hit the games market on November 9 this year.


Kotick has also set up a goal to see the company becoming “the world’s most profitable entertainment company” in 5-10 years.




Concept Art Games and Other

Wednesday, June 16, 2010

Hot News For 16.06.2010

Create the perfect viral campaign


With the right idea and a little planning, you can own the web. Matt Smith of The Viral Factory reveals all

Continues...





E3 2010: Nintendo reveals more Zelda, 3DS, and new Pikmin details at roundtable discussion

After the company's blockbuster press conference and post-event game reveal, Nintendo still had plenty of details to dish about its upcoming DS, Wii, and 3DS games. Read on to learn about what Miyamoto and company had to say.


Nintendo held its annual E3 press roundtable in Los Angeles, California today. On hand at the event were Shigeru Miyamoto, Eiji Aonuma, Hideki Konno and Bill Trinnen to discuss the company's E3 presence.




E3 2010: Nintendo reveals more Zelda, 3DS, and new Pikmin details at roundtable discussion




The event began with the three game designers discussing several of the 3D remakes that were announced for the 3DS at Nintendo's Media Briefing this morning. Miyamoto also confirmed that The Legend of Zelda: Ocarina of Time is being brought to the 3DS.





Steel Driver was also mentioned, which, turns out, has been in development for six years. It originally showed up at E3 2006 as a tech demo for the DS. Miyamoto noted how the game was far along in development on DS, but once Nintendo came to the team with the idea of 3D, they felt it was right to bring it to the new DS instead. Star Fox 3DS was also talked about briefly. Miyamoto said that as soon as Nintendo came up with the idea of 3D DS, he wanted to see how Star Fox and 3D would mix.





Nintendo revealed that it has officially put Konno in charge of overall development of all 3DS software. He'll have his fingers involved in all Nintendo-developed software for the handheld.





The first game Nintendo talked at length about was Nintendogs + Cats. Konno said that he had hoped to keep the title secret for this E3, but jokes about the fact that Miyamoto accidentally and inadvertently let slip that some kind of cat-related game was in the pipeline when he revealed that he recently got a cat. He added that at least people were surprised by the game's title – Nintendogs + Cats, not Nintencats. For those who don't get the joke, Miyamoto is illustrious for creating games based on his recent hobbies – and new pets now too, apparently.





Miyamoto said that they started development by simply adding cats to the Nintendogs engine. The team liked the addition of cats to the game and decided to include cats in the full version.





Konno noted that it's "very interesting" to watch cats and dogs interact with each other. Miyamoto drew from watching his own dog and cat interact with each other, which influenced much of what you'll see in Nintendogs + Cats.





Thanks to the 3D technology in 3DS, there have been many graphical advancements, including enhanced 3D fur effects. The handheld's 3D camera is also utilized. When you tilt the camera side to side, the dog will follow suit and tilt its head side to side, mimicking you.





The two talked about how the game allows you to interact with other players around you. For example, it will detect nearby players who own Nintendogs + Cats and you'll be able to interact with each other and exchange pets.




E3 2010: Nintendo reveals more Zelda, 3DS, and new Pikmin details at roundtable discussion




The next game shown was The Legend of Zelda: Skyward Sword. A Nintendo employee demonstrated the game for the audience, but it was the same level shown at Nintendo's E3 Media Briefing this morning. He showed off the game's true 1:1 motion controls, letting you swing the Wii-mote to trigger Link's sword attacks.




Miyamoto said that the game is in the final stretch of development. But he is not entirely confident that it'll be ready for release this year. Most likely, it will be a 2011 release.





Aonuma talked about the storyline and graphic design of the game. He noted that the scene in the trailer when Link dives into the cloud is incredibly important to the story. Link is born in a land that floats above the clouds called Sky Loft. One day, it is revealed to Link that there is another land that exists beneath the clouds. This land is ruled by dangerous forces, but because of recent events, Link must visit the land. Over the course of Skyward Sword, Link will travel back and forth between the floating island he comes from and this land beneath. The sword Link wields in the game – what begins as the Skyward Sword and later becomes the Master Sword – is integral to the game.




Talking about the graphical style, Miyamoto said that impressionism was a huge influence for the game's art-direction and emphasizing the look of the sky was important to the team. Much of the development time has been spent on the graphical style. Aonuma joked that if the team had simply used the Twilight Princess art style, the game would be done.




On the subject of the 3DS remake of Ocarina of Time, Aonuma brought up a past memory of his development experience working on Ocarina of Time for N64 over a decade ago. He brought up the water temple and how he has lived with the bad memory of having been involved with the design of it. The level, for those unaware, is infamous for being quite tedious because of its forcing you to switch between the iron boots and Link's normal footwear. He said that in the Ocarina of Time 3DS remake, this process is made more intuitive by the touchscreen. What's more, he added that switching between Link's tunics has been made easier by the touchscreen as well.




Miyamoto added that the process of switching between items in Link's inventory is something that Skyward Sword development team has spent a lot of time tweaking and polishing.





Following the presentation of Skyward Sword, Nintendo held a Q&A session.



E3 2010: Nintendo reveals more Zelda, 3DS, and new Pikmin details at roundtable discussion





Here's what was asked (paraphrased):





Q: It seems like the HUD in Skyward Sword takes up a lot of room. Is it final?



A: It was designed for E3. Not sure if it will be final or not yet. This version of the HUD was designed for E3, though.





Q: Will Zelda have orchestrated music or voice acting?



A: There will be at least some orchestrated music.





Q: What's going on with Pikmin for Wii?



A: Miyamoto dodged the question and laughed it off. He said that Nintendo considered showing Pikmin at E3, but worried that people wouldn't give it enough attention because of how many other great games Nintendo is showing this year.





Q: How does the 3D effect impact the 3DS's battery life?

A: Nintendo is looking to match the battery life of the DSi.



Q: In Skyward Sword, when Link uses a potion, the gameplay continues without any pause or cut-scene. In past Zeldas, a cut-scene is triggered that shows Link drinking a potion, freezing all gameplay action around the character. Why the change for Nintendo's latest Zelda?


A: Aonuma wanted a very seamless experience, so he decided to get rid of the more traditional effect of freezing the game while Link uses a potion.





Q: Which came first? The development of the whip in Spirit Tracks or Skyward Sword? What was the inspiration for the item?



A: The same person responsible for the item in Spirit Tracks is the same person who implemented it in Skyward Sword.





Q: Is the team concerned that the sword controls may become tiring after long game sessions?



A: Miyamoto said that it can be a little tiring, but it creates for an interesting way to play. Aonuma added that the pacing of the full game will be slower than what's being shown at E3. At E3, Nintendo is showing a lot of swordplay, but there will be segments such as puzzles that don't require as much energy to play.





After the Q&A, the roundtable concluded.




Wait? Am I Really Most Hyped for Nintendo Right Now?

Mucu from GamesOnSmash.com gives us his reaction to Day 3 of E3. The coverage includes Nintendo's and Sony's conferences, as well as impressions from the E3 floor. He also explains why he is most hyped for Nintendo, which hasn't happened for a long time.




More Online Hardware Trends

Wednesday, June 9, 2010

New Tech Info For Today


Motorola i296 for Boost Mobile

Motorola i296Motorola i296 is the latest cellphone added to the Boost Mobile catalog, which has a price tag of $60 and is already available for purchase online.


Anyway, the Motorola i296 comes in a monoblock shape and features the iDEN network from Boost Mobile. This unit also has bluetooth, a web browser, GPS, and a hands-free speakerphone.


Check more information about the Motorola i296 at Boost Mobile.


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This is the i1, a...Boost Mobile i425t and i425e iDEN Network Handsets Announced
Boost Mobile, a division of Sprint, unleashed the new Boost-branded Motorola i425t and i425e hands...Boost Mobile gets serious with Motorola i425t iDEN phoneBoost Mobile has made it official. This mobile company is now serious with their new, slim, and styl...Motorola Clutch i465 now available on BoostMotorola Debut i856w Now Available




Twitter Tuesday - Third-Party Developers Are Still Innovating

Filed under: Features, Social Software, Microblogging



Welcome back to Twitter Tuesday! Apple stole the spotlight this week with iPhone 4 and WWDC news, but things have been happening on the Twitter beat, too. (I mean, someone had to livetweet Steve Jobs' keynote, right?) If you'd rather hear about what's new with everybody's favorite microblog, though, you've come to the right place.

Twitter Tuesday is go!

So, it's become clear that Twitter is grabbing up a lot of territory that used to belong to third-party developers. By launching official Twitter apps and taking over in-stream advertising, Twitter has forced developers to come up with new features or lose all their business to Twitter itself.

Some developers have responded more effectively than others. Check out Brizzly's new "Picnic" feature, which lets you set up a private group chat using direct messages. It's already drawn rave reviews from TechCrunch and others, and it offers something that Twitter hasn't even announced any plans to develop. That's what it's going to take to survive in this brave new Twitter ecosystem.

Continue reading Twitter Tuesday - Third-Party Developers Are Still Innovating

Twitter Tuesday - Third-Party Developers Are Still Innovating originally appeared on Download Squad on Tue, 08 Jun 2010 16:00:00 EST. Please see our terms for use of feeds.

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Buzz, Le vrai Iron Man travaille en Chine (vidéo)

Translate original post with Google Translate
Bon désolé, pour les fans du film Iron Man mais ce sont les Américains qui ont copié cette fois-ci. Trêve de plaisanterie, Iron signifie en anglais fer à repasser et Man veut dire homme. Et bien voici en chair et en os l’Iron Man chinois qui nous propose son petit

Cet article provient de ChiniTech - Vous pouvez également me suivre sur Twitter: @al12loin







Search Google for “Gooooooooal!”



Google has an easter egg for the 2010 world cup. Type the keyword like “world cup” in Google, and it will show “Gooooooal!” at the bottom. It will work for international versions or keyword like “worldcup”. However, it may not work for keyword like “fifa”.






Review: Diner Dash: Grilling Green for iPad

Diner Dash: Grilling Green for iPad is an inventive take on the long-lived Diner Dash franchise, which started life as a Web and download game back in 2003. Playfirst's iPad adaptation looks right at home on the device, with a few multi-touch flourishes that really shine.

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