Showing posts with label playstation reviews. Show all posts
Showing posts with label playstation reviews. Show all posts

Monday, May 16, 2011

Games Information For This Week


GDC China 2011 Calls For Lecture Submissions

The organizers of the fourth Game Developers Conference China (GDC China), to be held in Shanghai this November, are calling for lecture submissions through May 21st from Western and Asian developers.



This call for content for the November 12th to 14th event comes as organizers announce the striking new larger venue of the Shanghai Exhibition Center (formerly the Palace Of Sino-Soviet Friendship) in the West Nanjing Road area, in the center of the major Chinese city.



Organizers are looking for submissions in tracks including Global Game Development/Outsourcing, Online Game Development & Business, and the extremely popular Social, Mobile, and Independent Games tracks - with all lectures to be simultaneously translated between English and Chinese during the event.



This year's GDC China will also play host to the third annual Independent Games Festival China, honoring top independent games from all over Asia and Australasia.



The show is the only game developer conference officially endorsed by the Ministry of Culture of the People's Republic of China.





Byty na predaj

Review: Gatling Gears (XBLA)

This fast and frantic twin-stick shooter charms with its impressively detailed environments and frenzied shoot-'em-up gameplay. GamePro Score: 4.5




Zumba video

Minecraft Multiplayer

I do love beta testing games. For some reason I find myself smiling fondly every time the game throws me out or glitches. It’s probably my worryingly destructive nature purring as it is encouraged to break the hell out of something in order to improve it. Therefore I welcomed Minecraft, except for putting it off and saying to myself ‘You are doing your final major project, now is not the time!’ My inner killjoy was finally quashed when fellow editor Chis Goodchild bought the game for myself and his girlfriend.


I played my first session while safely plugged into Skype, and with Chris within earshot I managed to be guided through the basics. I hope the final version of this game has a tutorial. I say ‘tutorial’ rather than ‘user manual’ because I dread to think how many pages of the Wiki I had to read to understand the game the way I do now. You wouldn’t need a user manual so much as an entire library.


Chapter one, dirt…


Multiplayer is a funny one because it is obviously incredibly glitchy. It’s so bad at the moment that it warns you of glitchyness before you sign on. Occasionally water will eat items and every now and again you’ll be setting down a block and it will simply vanish. My boyfriend’s friend has rented a server and so a few of us set about making multiple houses, forts, bases and lairs. The best part of the multiplayer is the fact you always have one person (Chris in this case) willing to build an entire railway. It’s huge. You can travel around most of the map with all the little tracks and mine carts and I completely understand how to build them (I don’t).


Chris made instructions and everything. What’s a mine cart?


Of course, in multiplayer there is a temptation to cheat. We now can all spawn any item or material we want which I think kind of takes the fun out of it. Obsidian isn’t a special material unless you have to spend an hour dumping buckets of lava into pools of water and then mining them out again with a diamond pickaxe. It makes it a lot less impressive to have a house constructed out of pure diamond when all you did was type /give aaceofhearts 57 64 and then run around hurriedly arranging it.


When we started out there was no spawning and so we have a massive mine below the first house, now sadly neglected. There is also a Diamond vault which is now rendered rather pointless.


Another great thing about having several people messing around in the same world is the fact that, you’ll go offline for a couple of hours, come back on suddenly someone has build a huge dirt path connecting some distant landmarks just in case people get lost. And you will get lost. One day you’ll take a wrong turn past the Sanctum in order to get back to the Lighthouse and find yourself surrounded by endless hills and trees without a hope of finding your way home on your own. That’s why we have the teleports on I suppose, a mod I actually approve of.


Another awesome mod is the one that spawns little RIP signs where you die with an explanation as to how it happened. There’s also little notes that come up on the screen when it happens to add insult to injury every time a creeper thinks your spleen would look better decorating the walls of the hole in the ground it just blew in your honor. This is particularly amusing when it’s talking about Cacti and your persistent attempts to befriend them.


With hugs!


So we started to decorate our living room with the death-signs. It was around that point that I realized I either played a lot less than Chris, or Chris was just incredibly unlucky.


Ran-out-of-wall-space unlucky.





May 21st

Monday, March 7, 2011

Hot News For Today


Let’s Play: Pokemon Black and White (DS)

Zekrom and Reshiram Legendary Pokemon Black and White artwork (Let's Play)

Today is Pokemon day, and to celebrate Let’s Play some Pokemon Black Version!


Pokemon Black is one of two versions of the latest set of Pokemon titles available, each with varying Pokemon that are harder to find in the other version (as well as some Pokemon which won’t appear in the other version). Which is nothing new for the long-running Pokemon series; What it means is that you will need to trade with others if you are to “Catch Them All” and complete your Pokedex in the game (thankfully you can trade online and battle online in Pokemon Black and White). The clearest example of version differences are between the two Pokemon that grace each version’s cover. In Pokemon Black you will exclusively encounter the Legendary Dragon-type Pokemon Reshiram; While in Pokemon White you’ll exclusively encounter the Legendary Dragon-type Zekrom.


And don’t forget that from today until April 10th you will be able to catch a special Pokemon that won’t be available after that date. Check out our How to catch and where to find Victini in Pokemon Black and White guide to see the steps you need to take to catch this mysterious Legendary Pokemon.


Without further ado, let’s play Pokemon Black!


Part 1: Intro, Opening Scenes, Meeting Professor Juniper, Choosing A Pokemon, First Battle




Part 2: Second Battle, Chatting to Townsfolk, Angry Father!





Online hry / Online Hry

Review: Dead Space



Price: $6.99 (Download here)
Version: 1.0.1
Official Site: Electronic Arts

Dead Space is a peculiar case. It’s a grotesque futurist miniature: a to-scale replica of Visceral’s haunting vision running on a smartphone. Seeing a 3-inch by 2-inch touchscreen open up into the fluid-drenched corridors of a pre-Titanic James Cameron film is impressive. The visual style is so slick, it’s wet, and it let me slip effortlessly — and, at times, against my will — into the Sprawl, a freakish spaceship infested with alien zombies.


But, behind the dancing shadow of technology crept the sneaking suspicion that I was playing the equivalent of a slasher film– a game stuffed with gore and plenty of “Oh shit!” moments, yet devoid of true craftsmanship.


Don’t get me wrong. The programmers, artists, and sound engineers did a masterful job of crafting an environment that is compelling and frightening to inhabit. In fact, the illusion is so convincing that I didn’t realize the game doesn’t flow until I was halfway through it.




Slaughtering necromorphs — aliens that just happened to evolve into the most disgusting lifeforms imaginable — is fairly satisfying. The hero has multiple guns and powers at his disposal. It’s fun to zap a mutant with Stasis (a move, based on the concept of cryogenics, that temporarily freezes an enemy) and shoot off its limbs methodically, tilting the iPhone to angle the gun, which clicks into position.


To dismember roomfuls of monsters in a chilling, ambient-drenched space station is Dead Space’s charter statement. But while killing sprees and silent horrors work well on their on, together they tend to cancel each other out.


Most of the killing takes place in lockdown, which is the game’s way of forcing players into intense action sequences. The hero enters a room, an alarm sounds, the doors lock, and necromorphs pile in. The problem is, when the doors locked, I lost the portentous feeling that made the game special. I was thrust into a situation I had seen a hundred times over — in Resident Evil, Doom, and now Dead Space.



Furthermore, once I learned that I was only truly in danger when locked inside a trap, the nervous sensation I got from moving forward dissipated. I started noticing the game’s flaws. The ill-defined puzzles became maddening. The battle segments began to drag. Running through familiar-looking places felt repetitive. Combat got cheap.


The illusion was broken. And nothing — the graphics, the sounds, not even more necromorphs — could change it.






Hope Dworaczyk

The Nintendo Okie Podcast - Episode 57

Episode 57 of the Nintendo Okie Podcast is live. This week join Shelby and Tony as they talk about all of the games they've been playing; including Bit.Trip Flux. They also have a lengthy discussion about the Mario Kart franchise. During the news segment they talk about all of the 3DS news that came out of GDC including the updates that will hit the eShop in May and Netflix coming to the system.

Best Video Game Deals on the Internet 03/7 Its Time for a PS3

The Best Video Games on the Internet for this week are led by Sony. Many video game deals have hit the net, but only the best deals which offer the best savings are worth mentioning. It's time for a PS3 gamers, Sony deals are killing it! Also, LBP2 up for grabs.



Google hot trends

Tuesday, February 15, 2011

New Info For Tonight


Analyst: Activision Unlikely to Acquire Take-Two

The latest rumors say that Activision is trying to hogtie Take-Two Interactive, but that doesn't seem likely. (The picture is a metaphor.)
Image courtesy Rockstar


Rumors that Activision will buy out rival Take-Two don’t add up, says a top industry analyst.


GameSpot reported over the weekend that there have been “some talks” between the two companies about a potential acquisition or merger. But Michael Pachter, an analyst with Wedbush Morgan Securities, doesn’t think it’s likely.


“Only a handful of Take-Two games fit the criteria Activision set out — megahits that come out every two years or so,” he said. Though titles like Red Dead Redemption and L.A. Noire have the potential to sell 5 million units or more, Pachter said, there’s no precedent for those games to come out on a recurring basis.


Late last week, Activision shut down its music business, laying off hundreds of employees and killing off Guitar Hero. The company also canceled True Crime: Hong Kong, a sandbox game that looked a lot like Grand Theft Auto.


“From the employees’ perspective, Activision might appear to be a less desirable place to work, given the company’s recent layoffs,” Pachter said.


In 2008, Take-Two rejected a buyout offer of $26 per share from Electronic Arts. It wouldn’t make much sense for Activision to match that offer and dish out $2.6 billion when Take-Two’s current market value is $1.6 billion, Pachter said.


Activision and Take-Two did not immediately respond to Wired.com’s requests for comment.


See Also:



Activision Bails Out of Guitar Hero, Cancels Games
Activision Adds EA to $400 Million Infinity Ward Lawsuit
Bungie, Activision Sign 10-Year Publishing Deal







Hry / Hry

“Blue Exorcist” Trailers Streamed


The official website for the upcoming “Blue Exorcist” anime series is now streaming several trailers (including commercial videos).


“Blue Exorcist” follows the story of a boy called Rin, who was raised by a famous Exorcist. However, Rin later discovers that he’s actually the son of Satan, but in an ironic twist of fate, Rin decides to join up with the True Cross Academy to hone his skills as an exorcist instead.


The anime series will be premiering next season in April. The artwork somehow reminds me of Persona artworks for some reasons. It doesn’t just end there too, considering the settings like school and school kids versus demons and all… it kind of alike!




Related posts:“Ao no Exorcist” Getting Anime Adaptation
Mitsudomoe Second Season Advertisement Streamed
Kaichū! Gets Web Anime, First Half Streamed!







The Rock Returns / Sports illustrated swimsuit 2011 / Pretty little liars Episode 17

More Halo Maps Due In March

Post image for More Halo Maps Due In March

Wait, what? When did this happen?


A new pack of three Halo maps has been announced, two competitive and one Firefight map, this time set somewhat later during the Covenant invasion of Reach.



These maps have been developed outside of Bungie by Certain Affinity, a team founded by one of Bungie’s ex employees a few years ago that have done work on multiple other games’ DLC including Map pack three for Call of Duty World at War and First Strike for Call of Duty Black Ops, a standalone downloadable title Age of Booty (Which was actually quite good by the way) and Co-created the Halo Waypoint… What would you call that? Tool? They also did some work on a little game called Halo 2 with the Blastacular map pack as their first project.


Now that I’ve filled you in on Certain Affinity, here’s a shiney, shiney trailer.



Is it just me or does this one seem more polished than the last? New music too.


The three maps are all set around Reach this time, whereas one of the last was on a Halo ring.


Here’s the official press release from Bungie:



Condemned: Condemned takes place aboard Orbital Station Gamma, a massive space station high in orbit above the planet Reach. Prior to the Covenant’s overwhelming invasion, Orbital Station Gamma provided long range communications for UNSC fleets and a vital lifeline between Reach and Earth. During the Battle of Reach, the station suffered terrible punishment at the hands of the Covenant but a few fortified sections remain intact, fully pressurized, and ready for combat. Condemned supports 6 – 12 players in a variety of action-packed game types, including Team Slayer, Team Objective and Free for All.
Highlands: Highlands takes place on the top-secret Military Wilderness Training Preserve on Reach. The Preserve is a large, wooded area where Spartan super-soldiers trained long before the war with the Covenant began. During the Battle of Reach, the Preserve was the site of key battles between the alien invaders and a group of Spartans who used their familiarity with these UNSC training grounds to significant tactical advantage…but not everyone who enters these woods makes it out alive. Highlands expands the fight with massive-scale engagements for 8 – 16 players in Big Team Battle, Team Slayer and Team Objective.
Unearthed: Unearthed takes the battle for Reach to a large Titanium mine and refinery located in the Viery civilian sector of the planet. This particular mine was built to take advantage of the exposed titanium inside a massive meteor crater. The titanium produced here is used in much of the UNSC hardware, from the chassis of the Warthog to the meters-thick armor plating of capital ships like the UNSC Pillar of Autumn. While this facility was quickly abandoned when the Covenant arrived on Reach, it still has significant tactical (and economic) value and it won’t be long before both humans and Covenant return to battle for control. Unearthed allows up to 4 players to launch a counterassault against the Covenant in Firefight and Firefight modes such as Generator Defense.

Condemned


Another space station with a view. This map looks similar to Orbital from Halo 3 in theme but more like Cold Storage (Or Chill Out from Halo) with a hint of Chiron (Halo 1 as well) in actual play-space. Just guessing mind you. Could be very wrong.



Highlands


As an epic Halo fan(boy), I’m very happy to see that the mentioned “top-secret Military Wilderness Training Preserve” is the one where the Spartans trained in the Halo books. This map has a more Halo look to it than the others, except for the sky and Covenant Cruiser glassing the planet in the background.



Unearthed


I’m very happy to see a new Firefight map. I hope this will encourage people to dive back into the Firefight game mode.



As usual keep checking back for more Halo news as it shows up. I’ll be here covering it. It’s ‘kinda’ my thing.


Sources:



http://www.bungie.net/News/content.aspx?type=topnews&cid=30646
http://www.flickr.com/photos/majornelson/sets/72157625918624919/
http://www.certainaffinity.com/



Related posts:
New Halo Maps coming next month Bungie has announced the Noble Map Pack that will be...


Halo Reach Special Edition Details A week has passed since Halo 2′s server life bar...


Halo: Reach Beta Preview In Halo: Reach, players experience some of the more dramatic...




Referat

Monday, January 17, 2011

Hot Information For This Day


Developer Reflections 2011: Twisted Pixel On Comic Jumper

twisted1.jpg

[Development teams can be tens of people strong, or sometimes they can be just one guy barely out of school. There's still so much to learn about development, so we contacted developers across the gaming landscape to ask them what they enjoyed about the last year, what was the most troubling, and what lessons they'll be bringing into 2011]



Twisted Pixel has been a big part of the Xbox Live Arcade with The Maw and 'Splosion Man doing big sales. 2010 was all about Comic Jumper, their most unique and challenging game yet. We spoke to Michael Wilford about what he's learned in 2010, and what he intends to work on in the future.



What were you most happy with during the development of your games?



We released Comic Jumper in 2010, and we tried something new that we hadn't really done before, which was to bring in writers and professional voice actors to tell a bigger story and hopefully add some spoken comedy. Going into it, we were worried about how it would all come together, but without a doubt I have to say that it's what I am most happy with. The writers Matt Entin and Ed Kuehnel were fantastic, and the actors went above and beyond to make a downloadable title sound better than a lot of big budget triple-A retail projects. I'm super proud of the game and still laugh when I play it.



What were you least happy with, in retrospect?



With all the audio and writing and the four distinct comic book art styles, we always knew Comic Jumper was going to be a big game, but it ended up being even bigger than we anticipated, so the project took longer to finish than we had hoped. Also, we set out to make the game play like Gunstar Heroes, but we could have done a better job at making it more accessible to players that don't know what Gunstar Heroes is and how it's different from a lot of shooters today.



What is the biggest lesson you're going to apply to the next game you make?



I want to find a way to make our games something that people can keep coming back to in order to find something new.



[You can pick up The Maw and 'Splosion Man for 800MSP each, and Comic Jumper for 1200MSP]





a Life of Picasso

Whats Cross-Bitting? HyperDuck Interview Sound Tips for Devs, Dust: OST Preview

Interview with HyperDuck, audio designers behind XNA Dream.Build.Play winners ARES and Dust. The interview experiments with a soundcloud for readers to hear HyperDuck's work. A preview OST sample of Dust is included.

Living Cells Used to Create 'Biotic' Video Games

ScienceDaily (Jan. 14, 2011) The digital revolution has triggered a wild proliferation of video games, but what of the revolution in biotechnology?




is Natalie Portman Pregnant

Latest UK Charts, W/E 16/01 Black Ops goes top, DC Universe enters top ten

M2G Writes:

Activisions Call of Duty: Black Ops has returned to the top of the UK all-formats charts this week amongst competition form FIFA 11.

The Last Express is Now Available on Modern PCs

Back in 1997, Prince of Persia creator Jordan Mechner released The Last Express, an ambitious adventure game that few people know of today. Ask its fans though (such as Gamasutra/Idle Thumbs contributor turned Irrational Games employee Chris Remo) and theyll most likely tell you its his best game and one of the best adventure games of all time. And while its great to learn about great, old games you may have missed, The Last Express hasnt been easily attainable or playable on modern PCs.



Hry

Wednesday, January 5, 2011

Best Information For Tonight


Rumor Mill: Monster Hunter to 3DS?





3DS is releasing, too, so (it seems like) the time to switch to a new platform is coming




This is the quote that has fans of the Monster Hunter series pondering the possibilities.  It comes from Capcoms CEO Haruhiro Tsujimoto, regarding, obviously, Monster Hunter and the upcoming Nintendo handheld, the 3DS.  Is the franchise going to jump the Sony PSP ship?  Probably not, but it looks like the series may be making the leap to 3D.  If the 3DS is as amazing as the industry buzz says it is, look for other franchises to pop up on the new platform.  (Pop up! Its funny because its 3D and...nevermind.)  



Capcom has already made Monster Hunter titles for both the Wii and Xbox 360, so it is not surprising that they would bring the game to Nintendos new handheld.  The game is incredibly popular in Japan, probably due to the little known but practice of monsut kari ya dai, in which each newborn Japanese baby is issued the latest edition of Monster Hunter, and their infantile performance dictates their permanent social status.  Also, they think its a documentary, so, yeah, its pretty popular.*



*two of the previous three sentences may be grossly inaccurate.









Computer grafikkarte

Ubisoft loosens up its PC DRM

Ubisoft Ubisoft loosens up its PC DRM


Remember when my good buddy Curtis Takaichi wrote up a news post about Ubisoft and their terrible plans for PC DRM? You know what I’m talking about, the DRM that requires your PC to maintain a constant Internet connection in order for you to play your game. Well after almost a year, the publisher has started to loosen up.


Now Ubisoft games (Assassin’s Creed 2 and Splinter Cell: Conviction in particular) will no longer pause instantly if a connection drops out. It is important to note that you still need to be connected to the Internet when launching the game so that Ubisoft can validate the install.

While this may not be a perfect solution to the whole DRM situation, it is a step in the right direction. Now I can finally stop my boycott and give Assassin’s Creed 2 a shot.


What do you guys think about this? Are you more willing to purchase an Ubisoft game on the PC now that their DRM has changed? Did Ubisoft’s old DRM system deter you from picking up their games? Let us know what you think with a comment below.


Source: PC Gamer




Hry

Kinect hack turns you into a superhero


Here's a prime example of the importance of knowing your audience. Plenty of fully-formed games for Microsoft's Kinect hardware have been market researched and lovingly crafted, but peering into our souls with his Ultra Eye, YouTube user "hogehoge335" has tapped into our most heart-felt desires. In seconds, his new hack transforms the user into an Emerium Beam-blasting, Eye Slugger-tossing super hero -- tokusatsu icon Ultraseven, specifically.



We've been trying to think of a mature way to describe the video after the break, but our inner five-year-old has immobilized that part of our brains. So, in closing: He transforms! He can shoot lasers! He tosses his head thing! We want it! We want it!

Continue reading Kinect hack turns you into a superhero



Starwarsadventures

Monday, December 13, 2010

Nintendo Information For This Day

DSi Mode flashcart announced

DSi Mode flashcart announced:


Team Cyclops, once the leading DS flashcart manufacturer, has come back with a vengeance, announcing a new device that supports “DSi mode” features — a first for these “illegal game copiers”.


What this means is that homebrew software running on a CycloDS iEvolution will have the potential to access a DSi’s camera, SD card, additional CPU/RAM, . The company even promises to “gladly supply legitimate homebrew application coders with a free iEVO unit to aid development”.


Team Cyclops says the flashcart eventually support DSi features in commercially released DSi-enhanced games, so that victory for homebrew fans also benefits pirates. It’s unclear if the 3DS and its “sophisticated” anti-piracy measures will be able to defeat whatever hack/workaround the iEVO uses, but Nintendo has only a few months to come up with a way to shut the flashcart down (assuming whatever protections it already has in place can’t neutralize the device).


Oh, and for those wondering about that round white gadget, I believe it’s for updating the iEvo’s firmware.


Buy: Special Edition Red Nintendo DSi XL bundle, DSi XL (Blue, Burgundy, & Bronze), Standard DSi (White, Pink, Black, & Blue), Standard DSi Orange & Green bundles


See also: Flashcarts: More than ‘illegal game copiers’


[Via GBAtemp]





Hry

Infinity Blade

Today marks the release of Infinity Blade -- the first full iOS game built from the ground-up on Epic's Unreal Engine 3 technology. This on-rails adventure is without a doubt the best looking 3D iPhone game to date, and an exciting single-player campaign proves that there's much more to it than just a pretty face. GamePro Score: 5.0




9 and 10 news / Wral Weather / Lebron James south beach home

A New Website Launches On PS3

ps3_portal_featuredImage


From today, when you launch the Internet Browser from your PS3 system and check out the home page, you’ll notice a few changes…


eu.playstation.com has been revamped with a new interface to make the most of your HDTV. It is now easier to navigate and you can even use PlayStation Move.


hd_portal_screen_04


In terms of content, we bring you there all the latest trailers from the world of PlayStation, news and features, as well as guides to help you get the most of your PS3.


Go check out the new site now at eu.playstation.com from the Internet Browser on your PS3.


In the New Year you can expect more to come to this new site, with the integration of the PlayStation.Blog and PSN community features.


I look forward to hearing your first impressions on the new site and, for those without immediate access to their PS3, here are a few screens.


A New Website Launches On PS3A New Website Launches On PS3


A New Website Launches On PS3A New Website Launches On PS3





Multimedia Festplatte Test

Friday, December 10, 2010

New Information For Today










Quick Look Throwback: Multimedia Celebrity Poker








Click To Watch Video




















Ryan, Vinny, and some innocent bystanders ponder this seminal FMV poker game.


















Tahaky

BlazBlue Continuum Shift: Platinum the Trinity Available Spring


While Arc System Works has yet to set an official date for the release of the DLC character Platinum the Trinity on both the PS3 and Xbox 360, sources has it that the character would be release on both platforms this coming Spring. No word on the pricing too, although it’s highly likely that the pricing of the download content would be the same as the previous characters (USD$7).


In other related news, Valkenhayn R Hellsing, the second downloadable character has been re-release on the Xbox 360. After meeting with a bout of problems that had forced Microsoft to bring down the character, the character is finally back on Xbox Live starting this week and has some kind of 50% promotion off the pricing all the way till 10th January. Xbox 360 fans of BBCS would not want to miss out on this special offer!




Related posts:European BlazBlue Continuum Shift Release Date Revealed
Aksys Holds BlazBlue: Continuum Shift Cover Art Contest
BlazBlue Continnum Shift 2nd DLC Character After TGS







Hry

X-Men Arcade has one-day exclusivity on PSN

Bit.Trip FLUX teaser image released


A teaser image for Bit.Trip FLUX has landed and it’s just as vague as the game’s name reveal and teaser text.


The image was released through Mission in Snowdriftland, which is a Flash-based platformer we reported on earlier this week. You could collect all of today’s snowflakes to unlock it for yourself, but… well… it’s right here.


The previous game in the series, Bit.Trip FATE, also had a teaser image released for it prior to release.


We contacted Gaijin Games about the image’s similarity to the opening moments in Bit.Trip BEAT, and that it looks a little bit like the cross from Bit.Trip CORE flying toward it, but that’s about all we have. We’ll let you know what they say about our theory. Hopefully someone more insightful than us will decipher what this one means — aside from those ideas we’re just as lost this one as we were the last.


Source: Aussie Nintendo



Biography of picasso

Tuesday, December 7, 2010

Games Info For The Week

Oddworld

The artists at Oddworld, which included Raymond Swanland, have created some of the funniest and lovable creatures in video games, and they have a new site up at Oddworld Inhabitants , which can only mean good things.




Tahaky

Gran Turismo 5

After an extremely long gestation period and seemingly endless delays, Gran Turismo 5 is finally here. Was it worth the wait? Here's where you can find out! GamePro Score: 4.5




Josh Mcdaniels Fired / Don Meredith Dies

Do Reboots Ever Really Work In Gaming

With all the recent reboots coming our way, do they ever really work, or are they a quick way for developers to make money?

Why So Serious? A Follow-up to Panoramas Addicted to Games?

Panorama cant keep themselves out of the headlines lately, but thats their job, we suppose. Tonight the BBC investigative journalism programme had a pop at gaming. We sat and watched it, and though they raised some interesting points, it was, in true Panorama style, constantly on the attack. Aggressive and unrelenting in its tone.

We realise that everyone and their nan will have an opinion on this. But what many may not realise is that theres a wealth of positive documentaries out there, celebrating the world of gaming. So we thought bollocks to the BBC. Heres our favourite gaming documentaries on the net today.



Nemcina Pre Opatrovatelky