GDC China 2011 Calls For Lecture Submissions
The organizers of the fourth Game Developers Conference China (GDC China), to be held in Shanghai this November, are calling for lecture submissions through May 21st from Western and Asian developers.
This call for content for the November 12th to 14th event comes as organizers announce the striking new larger venue of the Shanghai Exhibition Center (formerly the Palace Of Sino-Soviet Friendship) in the West Nanjing Road area, in the center of the major Chinese city.
Organizers are looking for submissions in tracks including Global Game Development/Outsourcing, Online Game Development & Business, and the extremely popular Social, Mobile, and Independent Games tracks - with all lectures to be simultaneously translated between English and Chinese during the event.
This year's GDC China will also play host to the third annual Independent Games Festival China, honoring top independent games from all over Asia and Australasia.
The show is the only game developer conference officially endorsed by the Ministry of Culture of the People's Republic of China.
Byty na predaj
Review: Gatling Gears (XBLA)
This fast and frantic twin-stick shooter charms with its impressively detailed environments and frenzied shoot-'em-up gameplay. GamePro Score: 4.5
Zumba video
Minecraft Multiplayer
I do love beta testing games. For some reason I find myself smiling fondly every time the game throws me out or glitches. It’s probably my worryingly destructive nature purring as it is encouraged to break the hell out of something in order to improve it. Therefore I welcomed Minecraft, except for putting it off and saying to myself ‘You are doing your final major project, now is not the time!’ My inner killjoy was finally quashed when fellow editor Chis Goodchild bought the game for myself and his girlfriend.
I played my first session while safely plugged into Skype, and with Chris within earshot I managed to be guided through the basics. I hope the final version of this game has a tutorial. I say ‘tutorial’ rather than ‘user manual’ because I dread to think how many pages of the Wiki I had to read to understand the game the way I do now. You wouldn’t need a user manual so much as an entire library.
Chapter one, dirt…
Multiplayer is a funny one because it is obviously incredibly glitchy. It’s so bad at the moment that it warns you of glitchyness before you sign on. Occasionally water will eat items and every now and again you’ll be setting down a block and it will simply vanish. My boyfriend’s friend has rented a server and so a few of us set about making multiple houses, forts, bases and lairs. The best part of the multiplayer is the fact you always have one person (Chris in this case) willing to build an entire railway. It’s huge. You can travel around most of the map with all the little tracks and mine carts and I completely understand how to build them (I don’t).
Chris made instructions and everything. What’s a mine cart?
Of course, in multiplayer there is a temptation to cheat. We now can all spawn any item or material we want which I think kind of takes the fun out of it. Obsidian isn’t a special material unless you have to spend an hour dumping buckets of lava into pools of water and then mining them out again with a diamond pickaxe. It makes it a lot less impressive to have a house constructed out of pure diamond when all you did was type /give aaceofhearts 57 64 and then run around hurriedly arranging it.
When we started out there was no spawning and so we have a massive mine below the first house, now sadly neglected. There is also a Diamond vault which is now rendered rather pointless.
Another great thing about having several people messing around in the same world is the fact that, you’ll go offline for a couple of hours, come back on suddenly someone has build a huge dirt path connecting some distant landmarks just in case people get lost. And you will get lost. One day you’ll take a wrong turn past the Sanctum in order to get back to the Lighthouse and find yourself surrounded by endless hills and trees without a hope of finding your way home on your own. That’s why we have the teleports on I suppose, a mod I actually approve of.
Another awesome mod is the one that spawns little RIP signs where you die with an explanation as to how it happened. There’s also little notes that come up on the screen when it happens to add insult to injury every time a creeper thinks your spleen would look better decorating the walls of the hole in the ground it just blew in your honor. This is particularly amusing when it’s talking about Cacti and your persistent attempts to befriend them.
With hugs!
So we started to decorate our living room with the death-signs. It was around that point that I realized I either played a lot less than Chris, or Chris was just incredibly unlucky.
Ran-out-of-wall-space unlucky.
May 21st